Changelog of version 4.0.9:
- There are now 3 “AI types” in Roots. By default each AI chooses one of these types randomly, but this setting can be changed in the advanced settings of an instant action or multiplayer game setup. The "balanced" type is a standard AI, with 4 basic and 3 advanced shipyards, the "expansionist" type builds several expansions and focuses on building ships from the advanced shipyard, with 3 basic and 4 advanced shipyards, the "rush" type focuses on building lots of ships early on from its basic shipyards to overwhelm the enemy, also building very few base defenses, with 5 basic and 2 advanced shipyards. This makes AI opponents more diverse and unpredictable in their strategies.
- The Roots AI now scouts more during the early game.
- The Roots AI doesn't use Klingon construction ships in attack fleets anymore, and also doesn't let them get lured out of its base by enemy fire anymore.
- Shield impacts are now handled more efficiently, improving game performance by up to 10 extra frames per second during all but the largest battles.
- In the stock Fleet Ops 4.0 sub mod the Teutoborg and Descent call-ins from the Federation's Starfleet Command station now are proper warp-ins again, instead of the ships appearing instantaneously.
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