My PC gaming goes back to my dads IBM 8088. I only started modding games with Doom. Doom was the first time I was able to create levels. Duke Nukem was fun changing the ammount of gibs that flew out of the bad guys. Unreal was where I really got serious about modding. Starting with UT99 and mapping until UT2k4 I created a few maps that got some real good server time under the alias Levi(under CKA,SOT, A/D clan tags). When folks played and enjoyed that was motivation enough to keep going. After a gaming hiatus I am back and ready to dedicate more of my available time to some kind of modification project. Back from the hiatus, I quickly purchased UT3 to see about modding. The gaming engine is solid and makes for stunning enviornments, but I think I am changing my focus to the Source engine. Both engines are beautiful, but the community seems to be behind Source more. Not to mention I have been playing TF2 like crazy, and can't wait for Left for Dead 2 (N.O. my home town)

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I have been away from modding for some time. I've been distracted with actually playing the games I have been hoping to mod. I have come to the point where I have played all I wish to play and want to pass the time creating something great. My biggest stumbling block has been thinking about all the time I would put into a map that would never get played. In Unreal I had a server that would play the maps I made. I am at the point where I just don't care. I want to make something cool even if I am the only one that will see it. I will post pictures of the progress.

New TF2 Project
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