My PC gaming goes back to my dads IBM 8088. I only started modding games with Doom. Doom was the first time I was able to create levels. Duke Nukem was fun changing the ammount of gibs that flew out of the bad guys. Unreal was where I really got serious about modding. Starting with UT99 and mapping until UT2k4 I created a few maps that got some real good server time under the alias Levi(under CKA,SOT, A/D clan tags). When folks played and enjoyed that was motivation enough to keep going. After a gaming hiatus I am back and ready to dedicate more of my available time to some kind of modification project. Back from the hiatus, I quickly purchased UT3 to see about modding. The gaming engine is solid and makes for stunning enviornments, but I think I am changing my focus to the Source engine. Both engines are beautiful, but the community seems to be behind Source more. Not to mention I have been playing TF2 like crazy, and can't wait for Left for Dead 2 (N.O. my home town)

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Level Design Group

Level Design Group

655 members Hobbies & Interests

Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for...

Source Developers

Source Developers

1,111 members Fans & Clans

For people and teams developing mods and games with Valve's Source engine.

Unreal Tournament 3 Mod Developers

Unreal Tournament 3 Mod Developers

224 members Fans & Clans

The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.