My PC gaming goes back to my dads IBM 8088. I only started modding games with Doom. Doom was the first time I was able to create levels. Duke Nukem was fun changing the ammount of gibs that flew out of the bad guys. Unreal was where I really got serious about modding. Starting with UT99 and mapping until UT2k4 I created a few maps that got some real good server time under the alias Levi(under CKA,SOT, A/D clan tags). When folks played and enjoyed that was motivation enough to keep going. After a gaming hiatus I am back and ready to dedicate more of my available time to some kind of modification project. Back from the hiatus, I quickly purchased UT3 to see about modding. The gaming engine is solid and makes for stunning enviornments, but I think I am changing my focus to the Source engine. Both engines are beautiful, but the community seems to be behind Source more. Not to mention I have been playing TF2 like crazy, and can't wait for Left for Dead 2 (N.O. my home town)

Report RSS Jumping into mapping for TF2

Posted by on

So I set this profile up on moddb.com, and I am excited to start reporting my progress modding Source. This looks like a great place to post updates on the projects I am working on. I have gone through several tutorials to find out how different Source is from the Unreal engine. They are pretty similar, fortunatly Source seems even easier then Unreal. TF2 is fun and looks to be a good platform to develop a portfolio.

In Progress
This is my first mapping attempt in Source thats in progress(nothing much yet). I am going to make sure that the level works well with every class and is a lot of fun before I spend the time to decorate it.

I a few ideas for a long term project with source. I will not have too much trouble with the mapping part, but my lack of C++ knowledge may get me in trouble when I want to create an actual full conversion. The good news is that the internet has a world of tutorials and learning tools for C++ if I need it.

One idea that would be a relatively simple mod to create due to its lack of scripted sequences and complex enviornments would be a portal style singleplayer experiance with grappling hooks on each hand instead of weapons. I have always loved the grappling hook mechanic and have some great ideas for this technology. Easier levels would require you to swing across a pit, and more complex levels will have fast moving objects that you would need to time just right to grapple to. I would have a plot and would have a confrontation in the end.

Well, I'm excited about getting started, and am even more excited that a community like Moddb exists for me to report it.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: