So I set this profile up on moddb.com, and I am excited to start reporting my progress modding Source. This looks like a great place to post updates on the projects I am working on. I have gone through several tutorials to find out how different Source is from the Unreal engine. They are pretty similar, fortunatly Source seems even easier then Unreal. TF2 is fun and looks to be a good platform to develop a portfolio.
This is my first mapping attempt in Source thats in progress(nothing much yet). I am going to make sure that the level works well with every class and is a lot of fun before I spend the time to decorate it.
I a few ideas for a long term project with source. I will not have too much trouble with the mapping part, but my lack of C++ knowledge may get me in trouble when I want to create an actual full conversion. The good news is that the internet has a world of tutorials and learning tools for C++ if I need it.
One idea that would be a relatively simple mod to create due to its lack of scripted sequences and complex enviornments would be a portal style singleplayer experiance with grappling hooks on each hand instead of weapons. I have always loved the grappling hook mechanic and have some great ideas for this technology. Easier levels would require you to swing across a pit, and more complex levels will have fast moving objects that you would need to time just right to grapple to. I would have a plot and would have a confrontation in the end.
Well, I'm excited about getting started, and am even more excited that a community like Moddb exists for me to report it.