If you need Poolroom assets in Unreal 5, just reach out: Youtube.com
If you need Poolroom assets in Unreal 5, just reach out: Youtube.com
Hi,
I have been working on a fictional WW2 project which was based as a mod of a UE5 game. The base game is no longer developed for modding, so I have lots of WW2 assets available (3d models, PBR materials, effects,...) and several mechanics I made in blueprints. Here you can see videos and more of the content:
As it would be a shame for those assets not to be used, I was wondering if you would be interested in them? Also I could do level-design in Unreal, as that is my hobby for many years. Here some portfolio examples of mine:
Asset creation:
self-made Sci-Fi assets video: Youtu.be
My self-made speedtree-nursery with 500+ nature assets: Youtube.com
self-made 3d Poolroom assets, game-mechanics, effects and locations: Youtube.com
Architectural visualisation:
Flagship store, rendering with custom made materials: Youtu.be
Level-design & 3D:
Deviantart.com
More details/capabilities of me:
Forums.unrealengine.com
Programming game-mechanics, videos:
possessing a robot and flying vehicle: Youtu.be
corridor scene: Youtube.com
alien planet facility: Youtube.com
hallroom in-game footage: Youtube.com
pinball mechanics: Youtu.be
game mechanics for a hover drone/tank: Youtu.be
Video of WIP fun shooter "Splatter factions": Youtube.com
project Funkworkx: Youtube.com
Prototype of a base-defender showing mechanics I made: Youtube.com
My Gumroad site: App.gumroad.com
My Patreon site: Patreon.com
My Unreal videos on youtube: Youtube.com
In case you are interested in a cooperation, or me contributing to your project, just reach out to me via Discord, my ID there is: Peringula#1399
Hi,
I have been working on a fictional WW2 project which was based as a mod of a UE5 game. The base game is no longer developed for modding, so I have lots of WW2 assets available (3d models, PBR materials, effects,...) and several mechanics I made in blueprints. Here you can see videos and more of the content:
As it would be a shame for those assets not to be used, I was wondering if you would be interested in them? Also I could do level-design in Unreal, as that is my hobby for many years. Here some portfolio examples of mine:
Asset creation:
self-made Sci-Fi assets video: Youtu.be
My self-made speedtree-nursery with 500+ nature assets: Youtube.com
self-made 3d Poolroom assets, game-mechanics, effects and locations: Youtube.com
Architectural visualisation:
Flagship store, rendering with custom made materials: Youtu.be
Level-design & 3D:
Deviantart.com
More details/capabilities of me:
Forums.unrealengine.com
Programming game-mechanics, videos:
possessing a robot and flying vehicle: Youtu.be
corridor scene: Youtube.com
alien planet facility: Youtube.com
hallroom in-game footage: Youtube.com
pinball mechanics: Youtu.be
game mechanics for a hover drone/tank: Youtu.be
Video of WIP fun shooter "Splatter factions": Youtube.com
project Funkworkx: Youtube.com
Prototype of a base-defender showing mechanics I made: Youtube.com
My Gumroad site: App.gumroad.com
My Patreon site: Patreon.com
My Unreal videos on youtube: Youtube.com
In case you are interested in a cooperation, or me contributing to your project, just reach out to me via Discord, my ID there is: Peringula#1399
A tiger (front left), 2 mouses (middle), and 2 rats (P 1.000 Landkreuzer) in the background.
Video (here only in low resolution, look at youtube for 4k version:
shows: moving searchlights in the fog, plane fly-over, in-game footage with bots, location V1 site, getting killed, location officers conference room and others, making own assets.
shot from first-person view for size comparison.
Above the V1 and below the advanced Walküre (Valkyrie).
The summary text field only allows 1.000 characters, so here are further details.
Features implemented include:
- bots of the own team can be assigned commands like: mount gun or use vehicle, move to x, follow human player, attack x…
- building and spawning of bots, items, weapons and so on, e.g. sandbag-barricades, stationary MG, Panzerfaust, team-bot sniper class, and so on.
- inventory, looting, pick-ups. Weight impact included with consequences on speed and stamina
- mechanics like ladder-climbing, blowing stuff up with dynamite, moving searchlights…
- several hand weapons, rifles, sniper, grenades…
- Vehicles, cars, tanks can be used by human players and bots
- Guns like Flak can be used, moved…
- skirmish gamememode to capture & defend control points
- very realistic bullet trajectory and impact, detailed weapon specs
- Searching and other interactions. Exchanging inventory items between team members possible.
- specific AI behaviours and detailed detection from hearing, seeing, ...
- Maps, locations and other content like super-weapons are fictional, interesting to explore and experience. So the settings are creatively new and by intention not historically correct.
- The game is a mod of a FPS game in development. You download and play the base game for free from itch.io
The videos here on indieDB are only 720p, but you can watch in 4k on youtube: Youtu.be
its rather a platformer or side-scroller than a adventure in the classical term.
Sinatra and "my way", really? LOL
The construction part looks like the game "Besiege" in Unreal Engine to me. Would be great to have some physics fun and make it moddable!
Some of my creations you can see here:
Vollkrasser.deviantart.com
and even if you got just some first models to show, they look better on a realistic background like a battlefield scene than in an 3d app alone.
Vollgaskrasser
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