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Comment History
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ A little something different

When is Remake coming to workshop?

Good karma0 votes
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Legion Expansion

just tried using the hive structure, and there's no command bar for it. Also can't select the bee swarms that come out, which are timed to self-destruct. did they remove the replicators, or have they been moved to another structure?

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Legion Expansion

ooooooh okay, thanks

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Legion Expansion

been looking forward to trying out the locust replicators, but I have no idea where they are. someone said that they'd be here in this mod, but I have yet to see a fab building show them as a build option. If they're a separate mod, please redirect me, and please tell me how to alt-fire, because I have no idea.

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Lambda Wars 2.3.6 FULL 7z

LOVE THE RAGDOLL PHYSICS!!!

It's only a bit slower than hl2 and GMod, but it's still RAGDOLL PHYSICS!!!

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Tech System

yeah, the Empire actually did manage to build it, so it's only fair and accurate that the Eclipse-class SSD is an Imperial build option, much similar to the later Sovereign-class SSDs and World Devastators, even their Mini Death Star and the Sun Crusher.

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ New Models

one is the Immobilizer 418 cruiser (vanilla Interdictor), the other is either the Vindicator or the Enforcer cruiser. And all three models were roughly the same size, as they didn't really make the cut for SD-class, as they were all considerably smaller than even a Victory.

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Republic Star Destroyer

it's a New Republic MC-SD, basically the Mon Calamari Shipyards' version of the Imperator-class, mainly one of the NR's first new warships to combat the Imperial Remnant, shortly after the Battle of Endor, 4 ABY

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Beskar Gaan - The Iron Hand

I can just imagine that being a capital ship designed to fit just the hero, and he's just sitting there, humming "Dha Werda Verda" while no-scoping ISDs and MonCal ships every few seconds.

Methinks he'd... have a blast.

▄︻̷̿┻̿═━一

(☞゚∀゚)☞

Good karma+3 votes
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Rise of the Mandalorians

really loving the new prop and doodad mechanics, can't wait to see what the full release looks like! Keep up the amazing work, ner vod!

Good karma+3 votes
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ GaW Locations (Planets) List

you're forgetting Mandalore and Concordia, who I would suggest be the third faction.

For adding this faction in, though, please don't make Manda'yaim (Mandalore) be the nuclear wasteland that was in the tv series, but instead just leave it as the jungle world it's supposed to be.

Also, give us the older Mando units, like the Keldabe battleship, the Canderous MBT, and maybe have one of the hero units be Kal Skirata flying the small Mon Cal light freighter that he and one of the Null ARCs bought to help them find Chief Scientist Ko Sai? And maybe have the Nulls not be a part of GAR, but instead part of Mandalore's forces as a major hero?

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Rise of the Mandalorians

Okay, and the signatures in the Mandalorian faction are actually pretty cool, so yeah, give those ones as much love as possible, more than any other heroes.

And Considering infantry/fighter/transport scaling for most mods in this game, then I'll understand if you have to do without some wanted finesse.

And as for the release date: awesome, can't wait, and good luck in the competition, I hope that the "sigfigs" (for lack of a better term, also because I happen to like Lego, despite being 19) help this mod stand out from the others. Shab, just those two might even give the CBG Coalition a bit of trouble, with their Thrawn's Revenge collection! (also beautiful mods, in their own right)

Keep up the amazing work, ner vod!

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Rise of the Mandalorians

Would also like to see a rough number in terms of next build's release date, so I can do a more proper Mandalorian run on GC instead of what vanilla has to offer (which is sadly only 4 unit types, none of them being infantry ;-; )

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Rise of the Mandalorians

You're welcome, and if you could, if the lore supports it, maybe add in Aliit Skirata for the Mando'ade? like Venku (child of RC-1136 "Darman" and deserted Jedi Knight Etain Tur-Mukan[deceased, Order 66]), Bardan Jusik (another deserted Jedi Knight), the Null ARCs (advanced aging removed by cure that Kal Skirata forced out of former Cheif Scientist Ko Sai, who fled during the Battle of Kamino), and some of the others?

Also, understandable that the computer's health comes before infantry aesthetics.. but maybe buff up hero units, considering there won't be nearly as many of them on the board at any given time?

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Rise of the Mandalorians

I started looking through the artwork and models and such, and that's actually better than most mods I've seen so far, including the Thrawn's Revenge collection from CBG Coalition, because of non-repeating decals, actual plants on farm plots, truly reflective windows, etc. and it's all ******* BEAUTIFUL! The only thing that's really put me off is the last release being over 7 years old.. and reading through the comments, I'm now ready to see the next (hopefully not buggy) release of RotM! Keep up the good work!

Only thing I'd change is round out the infantry models. I've seen so mmany people with low-poly bodies that it's gotten a bit old for me. Granted, there are more details on your troopers, and *some* smoothness to them, but if you can eventually sand the people down to having curves and maybe some armor greebling on the stormtroopers (more trivial than the cringy low-poly, greebling not essential), then I'll finally be satisfied.

Aside from the people needing smooth and round surfaces, you've turned this classic game into a true work of art, especially with the little things, like the T1-B's rear hatch, the shield shimmer with an overcharged T2-B, and the chipped and scratched paint on most vehicles!

Only thing I'm confused on: that canine-like creature with the black-and-white Mando (forgot his name), is that a vornskr, or your take on a strill?

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Awakening of the Rebellion 2.8

okay, so I just send one Jedi to the surface of one of these worlds (don't have Kalee in the Awakening GC), and then I can train them on Yavin with one of the remaining 2.

I was checking every planet in case there were some human Jedi scattered through the galaxy aside from the 5 you can train on Dantooine, but now that I know where to look, this will save me shitloads of time. Thanks lots!

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Awakening of the Rebellion 2.8

I figured as much.. thanks for the help.

On a side note: I've only been able to find 2 Jedi so far, the tusken and the Mon Cal, and I'm not sure if I have to let Yoda sit on the surface of a planet until the week ends, because all other planets, even ones that would promise a good chance of finding a student for the Academy on Yavin.

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Awakening of the Rebellion 2.8

well, he was just passing through the Fresia system and the dialogue triggered. Even with Fresia under my control now, do I just keep him in orbit, or do I need to restart?

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Awakening of the Rebellion 2.8

Also, I can't complete the mission on Fresia where Han Solo is sent to rescue some InCom workers, was I supposed to have him land on the planet right after the dialogue appeared, because I can't get it to pop back up.

(this may sound stupid, but I tried sending Solo to Hoth to meet up with Mon Mothma about an alternate route to Mon Cal, and because he's a stealth unit, he decided to go right OVER Fresia.. so considering that, do I need to restart the GC entirely, or will this be receiving a major overhaul in the next few updates?)

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Awakening of the Rebellion 2.8

hey, when you get the chance, I've been experiencing something that I find odd, even for a mod to this game..

The AI doesn't actively search for enemies, nor does it try to attack anything unless something comes into range. Otherwise everything just standsstill waiting for their inevitable buttfucking from a PLX missile launcher

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Awakening of the Rebellion 2.8

that's not a bug, but a mechanic that was adopted from the vanilla game. If you stack all stealth units into the same fleet, and then put something more notable into the mix (i.e. Mon Mothma or Yoda), then the fleet's stealth ability goes away on the galactic map. Sadly, no modders have access to the source code to the base game, which means that any and all mechanics from the base game are required to be present in any and all mods that you want to play. The only thing you can really do is cut a path through the pirate faction between Hoth and Mon Calamari. There's no way for you to sneak her past anyone's defenses, considering the fact that during the events of the Original Trilogy, she was still a Senator on Coruscant, meaning that the whole galaxy knew her face, voice, whereabouts, and pretty much any other detail you'd care to name.

Good karma+1 vote
Kal_Skirata1138
Kal_Skirata1138 - - 22 comments @ Star Wars - Clone Wars

MTT unavailable, Tech 5 unavailable, units in the build menu pan off of the menu, making them unbuildable by tech 3 and 4. Please fix issues! Captain Shack and the XPGamers are counting on you!

Good karma0 votes