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Comment History
LaDiDa
LaDiDa - - 15 comments @ HRT 1.4 — HD remastered graphics mod

Glad you're doing well Flame since you suddenly disappeared on gtaforums from your topic D:

Looking forward to a progress report (with another sexy comparison fixing seriously glaring oversights from R* in high res) :)

Good karma+1 vote
LaDiDa
LaDiDa - - 15 comments @ Trailer Release

Now this is just... awful, really... you threw some mods for San Andreas together and didn't even bother to mipmap some textures nor do decent vertex coloring on the vegetation. On top of that you add an awful and badlooking enb-series and even dare to use a wellknown retexture mod like srt3.0?

Let me ask you, what part of this mod did YOU make?

Cause as of right now it seems like all YOU did was some editing of enbseries.ini xD

Good karma+1 vote
LaDiDa
LaDiDa - - 15 comments @ HRT 1.4 — HD remastered graphics mod

No download available yet. It's still in progress and may be for a while. (Waiting for your next update Flame, to be blown away by it again) Also an idea, maybe you could use the 3D models in ammunation mod as to not having to recreate the 2D guns on the boards in high res since it places the weapon models used by the player in there?

Good karma+1 vote
LaDiDa
LaDiDa - - 15 comments @ HRT 1.4 — HD remastered graphics mod

*forgot to login, sorry*

Good karma+1 vote
LaDiDa
LaDiDa - - 15 comments @ HRT 1.4 — HD remastered graphics mod

Essentially this is just a texture + texture mapping fix, mod. It shouldn't affect the story mode, but who knows, sometimes main.scm tends to be a bitch about mods and decides to crash somewhere. Though I think Flame stated somewhere that he won't publish the mod if it would cause crashes in the story untill it is working 100%.

Good karma+2 votes
LaDiDa
LaDiDa - - 15 comments @ HRT 1.4 — HD remastered graphics mod

Will this also include fixed night vertex colors/brightness and collision fixes (mostly from the GTA San Andreas Map Fixes thread)?

Good karma+1 vote
LaDiDa
LaDiDa - - 15 comments @ HRT 1.4

Top one feels very super mario :]

Gotta love to be able to have HQ LOD's without the LOD mod which fck's over framerate and animated objects.

Good karma+2 votes
LaDiDa
LaDiDa - - 15 comments @ HRT 1.4 — HD remastered graphics mod

Just out of curiousity: Will you do improved vegetation (textures/models) too? But more performance friendly then the super ultra high poly mods that are already there.

like the improved palm tree made by Jester.

And especially the palm-ish tree with the big trunk with half transparent leaf textures at the top, it's the top 1 thing that bothered me quality wise in GTA:SA

Good karma+2 votes
LaDiDa
LaDiDa - - 15 comments @ HRT 1.4 — HD remastered graphics mod

Made some screenshots of the result (yeah they are in .jpg format because I used the ingame camera c:)

Imgur.com
Imgur.com
Imgur.com
Imgur.com
Imgur.com
Imgur.com
Imgur.com
Imgur.com

Good karma+2 votes
LaDiDa
LaDiDa - - 15 comments @ HRT 1.4 — HD remastered graphics mod

Haha, I went ahead and found a mipmapping tool with functional extracter and now I mipmapped the textures from HRT1.3 myself ;)

Those look amazing now. Good luck with HRT1.4 and I definately am going for HRT1.4 once it's out (1.3 mipmapped is so much better than srt3 mipmapped since it just fits a lot better with the atmosphere).

Good karma+1 vote
LaDiDa
LaDiDa - - 15 comments @ HRT 1.4 — HD remastered graphics mod

Can't wait for this to actually get released !!! Though I don't mean that you should rush anything to get it released as soon as possible. I'd rather play SA with the mods available now and have a whole new experience again when you release this mod.

Some feedback on HRT 1.3:

I loved the original look it still had!
A slight downside though, the textures did not look good without full AA enabled so you might want to take a look at them from low end system users perspective (It's even more noticable when Anisotropic Filtering is at 16x)!

Good karma+3 votes
LaDiDa
LaDiDa - - 15 comments @ Cry of Fear - Sophie

This CC is under released but doesn't have a download link ._.

Good karma+2 votes
LaDiDa
LaDiDa - - 15 comments @ CoF - Purgatory

1. So i played the demo and i saw that some people went into the operation room and i must say that i finished the CC without ever entering that room... .

2. I only encountered 1 enemy in this whole CC and it left me unbothered.

3. Have the wall that you need to break down with the sledge hammer appear more clearly so people don't have to search the whole map for it without encountering anything at all, it really makes the whole CC boring if you have to search for a long time (without encountering any enemies anywhere).

4. Ending was really sudden with no answers at all so I would really like you to finish it and give us the answer to what happened to Isaac Harper. (so far there was no clue as to what happened, how it happened and what was going on).

P.s. Another thing that I noticed is that every room is rather cramped and there is not much space to move around which of course makes it harder to encounter and fight off enemies. (for an example the attic, theres a lot of boxes, there are statues and a dead body. Instead of all the random stuff that does not add any meaning to the story a few enemies would have been more enjoyable.

The note appears to be fine now and i enjoyed the little brainwork that is required to get the code for the keypad.

Please continue this story and I hope above commentary helps you in any way possible.

Good karma+1 vote
LaDiDa
LaDiDa - - 15 comments @ Smile

is this cc still being worked on? seen the fact that it doesnt have any updates for like a year.

Good karma+1 vote
LaDiDa
LaDiDa - - 15 comments @ Lost Echo

Looking so forward to all the great custom campaigns. Keep it up!

Good karma+3 votes