I have came, holy ****, these are beautiful
I have came, holy ****, these are beautiful
The assets look amazing, they totally fit the original style of the game. Great job
How are you supposed to kill Rudolph? I tried shooting his floating robots, tried using the stun stick. I am feeling very silly that I can't figure it out.
No barrel tilt modelled (unless im blind)
Incredible. I can 't wait for it.
so many half life mods of slavic origin coming out of the woodwork recently. Have you all been planning this? lol. Looks great. interesting and underpresented time period.
Holy moley. This looks awesome.
What the hell are with those new maps hahaha
Awesome. I have been following the mod for a really long time, so it's so great to see how far you have come. Love that you're using programs that is used within Industry. Good luck for release!
Why don't you use Noesis3D by Rich Whitehouse to extract character meshes, import it into blender, and then export it again. I was exporting Jedi Knight 3 models which is an idTech3 game, same as Call of Duty 1 and it worked great. I would upscale the textures with Topaz Gigapixel Ai and it applied fine. Here is a video on what I did. Youtu.be Youtu.be
Even though I exported it as iDTech4 models, you can probably export it to a generic model format and then compile it, or find a similar addon to what I was using in the vid.
Interesting concept for the mod, I look forward to trying it one day
This looks incredible
this game is gonna be a vibe. Sounds and looks awesome. keep up the great work
Will you release your updated hammer so that others could use it when the mod releases? Even for other projects?
HUGE SG-1 fan, and a HUGE sw fan. Never knew of this mod, the team has put a lot of effort into it. Looks great! I can't wait to try it :) HNY
Inshallah, it shall win IOTY, good luck
When the mod releases, will there be some compatibility with the campaign, like another mod for C&C3;?
When the mod comes out, do you plan to add campaign support for zh (and maybe gen)? or will it strictly be a mp/sp skirmish mod.
What will the playable space be like? Are you sticking only to Shadow of Chernobyl? Or will pripyat be in the game as well. Thanks .
So I saw how you had to cut the dam missions because of engine issues (fair enough), but I was playing the USA campaign and the mission 6 was not there, is there any reason why? Thanks.
could you make this work with genlauncher?
cool beans mate
This is awesome. How are you able to mod Metro like this? I remember briefly seeing some basic custom maps a dude was making but it was super obscure. I saw in the trailer that you have buttons and stuff you can press which means you have basic scripting at the very least, how is that even possible? Are there tools that you guys have made? Cheers.
Looks hot, love it
theredmenace_
joined
bruh I'm just here to download mods. I might post some of my own levels one day.