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Comment History
Niarro
Niarro - - 2 comments @ Star Trek Armada 3: 27 July 2018 Main Menu Hotfix

Thanks for the quick reply!

Yeah, looking at the first 5 levels of those fleet supply upgrades they look exactly like they do in the base game. I think that's where the confusion (Mine, others on the forum, and elsewhere) begins. Those first five supply levels say that they increase your metal/crytal upkeep as normal *but they don't*. After that upkeep DOES ding you across the board as you said, though if I was looking at this for the first time I wouldn't have two clues as to what "upkeep" actually means, and I would be very confused as to how that compares to the normal Sins way of indicating upkeep: As a debuff to "(resource) extraction rate". (Even knowing what you were telling me, I had a 'huh?' moment when comparing the tooltips.) (It also reminds me of a tooltip I see on the federation culture research, "Credit-to-sale conversion" or something like that. Nobody I've played with or have asked has been able to tell me or figure out what that actually means. So that generates more confusion as it's such an opaque term)

I would suggest that updating the mod's tooltips to accurately reflect changes would do wonders on reducing player confusion. Maybe I'm preaching to the choir here, but that's something you want to minimize and eliminate at all costs, because a confused player is a frustrated player... And a frustrated player is one that's going to go elsewhere and not give your (honestly amazing) mod a chance.

To that end, you really really really need to shout the 'active' upkeep cost of frigates/cruisers/capital ships from the rooftops to give your community that information. And in an official, easy to find place (your forums seem like the best bet. Finding mentions of it in the comments of a hotfix patch or on your own personal gaming youtube channel isn't something most people are going to find.)

Good karma+3 votes
Niarro
Niarro - - 2 comments @ Star Trek Armada 3: 27 July 2018 Main Menu Hotfix

(buried)

If this is not a glitch then your team has not managed to make this change explicitly clear in-game. As far as I know no other Sins mod (or even the base game!) penalizes you in this manner: for your supply-cap-level AND actively takes away credits from you for how many ships you have out on the field.

(Can we get more information on the system, as well? What's the upkeep cost per ship, is it reflected in the UI someplace?)

Good karma-7 votes