I am so glad work is continuing on this. Wonderfully creative idea.
I am so glad work is continuing on this. Wonderfully creative idea.
I'm glad you enjoyed it. I spend considerable time trying to find that sweet spot for pc requirements. Not too demanding but still accomplish the visuals I wanted. Some may need to use a lower resolution and reduce/disable things like ambient occlusion or other visual effects. Thanks for playing and commenting.
Haha! chunky ACID salsa :) Tasty!
Great! I think its only for the Eradication mapset. Others work fine the other way. Some of my inexperience showing in my work. lol
You're very welcome. Enjoy!
Load the pk3 file first and you shouldn't get those errors. If you are dragging files over a GZDoom shortcut to launch make sure you select the pk3 before the wad. Hope this helps.
I don't get any errors. Make sure no other mods are running that might interfere and I guess fiddle around with your load order. Get the latest GZDoom 4.7.0. I just recently tested it with that.
Thanks. Maybe in the future sometime. Might as well make an alien class as well! :)
Not 100% sure about that, but I think I've seen it work on a Youtube video.
Thanks! Sounds like a solid idea. I'll see what I can do.
Cool! Thanks for the info.
A new campaign is definitely in the works. A new update will be out later this week as well, with some fixes and improvements to the existing TC/Eradication maps. Currently working on a follow up to my Dark Universe mapset. Then a few more small projects and then back to aliens. Much too do...much less time to do them:)
Thanks for playing and commenting.
Hello!
You should be able to simply press the +/= key on the keyboard to maximize the hud. Make sure the alternate hud is off in Hud Options. You can also turn off the view bobbing in the Hud Options.
Hello. Never noticed the fps drops before. The mapset might be a challenge, graphically, for some pc's. I've been trying to figure out the bug where the turret doesn't lock on to some enemies in rare circumstances. Think I have it worked out and will be releasing an update with some other small changes, soon. Of course some individual maps/wads may use blocking lines that impede the view of the turrets which will prevent lock-on as well. Thanks.
Thank you for the very kind words. I am glad you enjoy it. Spend your money on family and friends, I make all this for fun... for free... for you guys!
Thank you! I'm glad you are enjoying it. Unfortunately, this version of the mod doesn't work correctly with co-op. I think it can be done with a lot of edits/changes, but co-op was never my intention. I may return to the idea later, but after working on this for a couple years now, that sounds daunting...lol. Now that I think about, the original kontra kommando mods might work with co-op. Try this, might work until I decide to fix the co-op in Eradication.
Get the latest GZDoom source port from here: Zdoom.org
Once downloaded and installed, create a shortcut on the desktop. Click on the Alien_Eradication_TC...hold cntrl while also clicking on the Eradication mapset. Click/hold and Drag these two files on top of the GZDoom short cut on your desktop. Should start automatically. There are load order programs out there but I have never used them. Hope this helps.
Hmmm... Make sure to load the pk3 file first, followed by the wad file. I recall that if the correct load order wasn't used I would encounter that same problem. Then again, someone told me that the reverse worked for them, so try both ways and see what happens. I'll get wadsmooshed and see what happens. Thanks.
Yep. Played a few ESPs over the years. Never owned one but loved the ones I played. I am mostly using an Explorer now, but the LesPaul has been my fav...until it started to ruin my back. haha. Kind of a Gibson guy but I own a Fenders and Jacksons and stuff too.
I'd be happy to help. I sent you a friend invite. You can message me. Does that stand for a Custom ESP guitar? Just curious.
Thank you for playing it and commenting. It was a lot of fun making.
I agree and must admit it was on my list and got overlooked for this update. I'll make sure to correct it for a future update. Thanks for playing it and commenting.
This is great. I bought this when it came out and was impressed with the atmosphere but could never get very far in it. It was either broken or I couldn't figure out how to progress. Now I'm halfway through the game and having a great ole' nostalgic feeling playing through it...20 plus years later. hahaha.
Thanks for this.
I appreciate it. I will continue to update because there are things I still want to improve. Thanks again.
Damn, I should have realized that was the problem. The scaling options in GZDoom. Glad you figured it out.
Yeah, I'll continue to update it. I needed to get this update out while I had the time.
I'll look into it. I thought most of the text events were spaced out enough to prevent this put I suppose if you quickly run from one text event to the next some could overlap. There should be a very subtle rain graphic along with the sound. I thought it was too distracting and looked kinda bad when it was more visable. I might find some time to improve it. Thanks.
Yes. I was hoping to be finished by now, but I keep finding more to do. Which messages are you having problems with? What class are you playing and what map are you on. There's a lot of them and they are different for each class. I'll try to fix them if you can help me identify which ones are overlapping. Thanks.
Thank you very much. I have a last update coming out soon. Fixes any remaining bugs, adds a second fire mode for the shotgun, more brightmaps, more balancing for the mod when playing with iwads/pwads, etc. Pretty much just putting the final touches on the whole thing. Have a great day and thanks again.
Thank you very much. Glad you enjoyed it. It was a lot of fun to make.
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