Thank you so much for this! Do you think you might add brightmaps in the future, like this: Doomworld.com
Thank you so much for this! Do you think you might add brightmaps in the future, like this: Doomworld.com
Yeah, bit of a pain, but just use Proton.
Does this patch work on Linux?
Anyone else get an issue where the hands look super shiny in certain lighting? I.imgur.com
Why do you not aim down the scope of the rebar crossbow?
Will you be re-doing the HEV suit for v2? It looks a bit low-res and doesn't fit with the weapons.
Is there any way to get just the gore part of this mod? I don't want any of the rest and want to use the gore with MMod.
Oh. I thought you had made a 16:9 PDA screen and main menu.
I also have the compatibility patch. Should I remove the widescreen fix then, and just stick with the dhewm3 patch?
Widescreen doesn't seem to be working: Imgur.com
I dragged the optional files in to my Doom 3 folder. Is there something else I have to do? I'm using dhewm3 on Linux by the way.
Where can I watch for progress on C/S GZDoom?
I changed the setting. It's still happening.
There are some issues with the armor color menu. Things like the pants color changing every once and a while despite me not changing it.
Can you add the alternate SSG option in the menu? The 'qc_ssg 0' command doesn't persist through different campaigns.
You should try and use these textures: Doomworld.com
Me and my friend were having an issue in co-op. Whenever bullet time activated, it stayed in slow-mo until one of us died.
I feel like you should do something to keep the regular shotgun viable after you get the SSG. As it is now, the SSG just far outperforms the regular one.
It already has co-op just launch a multiplayer server and set the mode to cooperative.
You should make it so the traps work on enemies as well as Ranger. It would be fun to lead them into traps like in Skyrim.
Whenever I try to change my shirt color it changes to blue when I close the menu. I clicking accept changes.
I think it would improve the feel of the melee weapons if all of them were held in an upright position, like the wrench is held in BioShock. It's strange to not be able to see the weapons like the shiv and the knife unless you look down.
I'm constantly hearing a heartbeat. Is that a bug?
Is there an option for a crosshair? It's very difficult to aim throwables without one.
Is there any reason zbloody_hell.wad isn't marked as an IWAD. I'm trying to have it autoload using my gzdoom.ini (so I don't have to use a .bat file) and when I have it like so:
[Global.Autoload]
Path=$PROGDIR/zbloody_hell.wad
Path=$PROGDIR/zbloody_hell_v194.pk3
Path=$PROGDIR/zbloody_hell_v194_Caleb.pk3
Path=$PROGDIR/zbloody_hell_v194x_Patch.pk3
It throws me a missing IWAD error.
Hi. Two things. One, I was just wondering what the engine limitations were that made it impossible to do a 1:1 remake, and two, is there any way to add the cinematics in?
Is this mod going to just be a port of blood to the Doom engine? That would be great because there are no source-ports for Blood and the source ports for Doom have a bunch of great modern features.
PopeRigby
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