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Comment History  (0 - 30 of 40)
PopeRigby
PopeRigby - - 40 comments @ DSD Remake

Thank you so much for this! Do you think you might add brightmaps in the future, like this: Doomworld.com

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Half-Life 2 : MMod

Check this out: Moddb.com

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Half-Life 2 : MMod

Yeah, bit of a pain, but just use Proton.

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ xPatch - POSTAL 2 Unofficial Patch

Does this patch work on Linux?

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ PROJECT HL2 (MMOD)

Anyone else get an issue where the hands look super shiny in certain lighting? I.imgur.com

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Half-Life 2 : MMod

Yes, please do this.

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Half-Life 2 : MMod

Why do you not aim down the scope of the rebar crossbow?

Good karma0 votes
PopeRigby
PopeRigby - - 40 comments @ Half-Life 2 : MMod

Will you be re-doing the HEV suit for v2? It looks a bit low-res and doesn't fit with the weapons.

Good karma0 votes
PopeRigby
PopeRigby - - 40 comments @ SMOD

Is there any way to get just the gore part of this mod? I don't want any of the rest and want to use the gore with MMod.

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Half-Life 2 : MMod

I'm also getting this error

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Redux 2.0 Beta Release

Oh. I thought you had made a 16:9 PDA screen and main menu.

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Redux 2.0 Beta Release

I also have the compatibility patch. Should I remove the widescreen fix then, and just stick with the dhewm3 patch?

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Redux 2.0 Beta Release

Widescreen doesn't seem to be working: Imgur.com

I dragged the optional files in to my Doom 3 folder. Is there something else I have to do? I'm using dhewm3 on Linux by the way.

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Nash's Gore Mod: Vengeance Edition (v1.0)

Where can I watch for progress on C/S GZDoom?

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Quake 1.5

I changed the setting. It's still happening.

Good karma+2 votes
PopeRigby
PopeRigby - - 40 comments @ Quake 1.5

There are some issues with the armor color menu. Things like the pants color changing every once and a while despite me not changing it.

Good karma+2 votes
PopeRigby
PopeRigby - - 40 comments @ Quake 1.5

Can you add the alternate SSG option in the menu? The 'qc_ssg 0' command doesn't persist through different campaigns.

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Beautiful Doom (GZDoom)

You should try and use these textures: Doomworld.com

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Quake 1.5

Me and my friend were having an issue in co-op. Whenever bullet time activated, it stayed in slow-mo until one of us died.

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Quake 1.5

I feel like you should do something to keep the regular shotgun viable after you get the SSG. As it is now, the SSG just far outperforms the regular one.

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Quake 1.5

Which texture pack are you using?

Good karma+2 votes
PopeRigby
PopeRigby - - 40 comments @ Quake 1.5

It already has co-op just launch a multiplayer server and set the mode to cooperative.

Good karma+3 votes
PopeRigby
PopeRigby - - 40 comments @ Quake 1.5

You should make it so the traps work on enemies as well as Ranger. It would be fun to lead them into traps like in Skyrim.

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Quake 1.5 Single-Player Beta 1

Whenever I try to change my shirt color it changes to blue when I close the menu. I clicking accept changes.

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Total Chaos

I think it would improve the feel of the melee weapons if all of them were held in an upright position, like the wrench is held in BioShock. It's strange to not be able to see the weapons like the shiv and the knife unless you look down.

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Total Chaos

I'm constantly hearing a heartbeat. Is that a bug?

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Total Chaos

Is there an option for a crosshair? It's very difficult to aim throwables without one.

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ ZBloody Hell

Is there any reason zbloody_hell.wad isn't marked as an IWAD. I'm trying to have it autoload using my gzdoom.ini (so I don't have to use a .bat file) and when I have it like so:
[Global.Autoload]
Path=$PROGDIR/zbloody_hell.wad
Path=$PROGDIR/zbloody_hell_v194.pk3
Path=$PROGDIR/zbloody_hell_v194_Caleb.pk3
Path=$PROGDIR/zbloody_hell_v194x_Patch.pk3
It throws me a missing IWAD error.

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ ZBloody Hell

Hi. Two things. One, I was just wondering what the engine limitations were that made it impossible to do a 1:1 remake, and two, is there any way to add the cinematics in?

Good karma+1 vote
PopeRigby
PopeRigby - - 40 comments @ Bloom (Doom/Blood crossover)

Is this mod going to just be a port of blood to the Doom engine? That would be great because there are no source-ports for Blood and the source ports for Doom have a bunch of great modern features.

Good karma+2 votes