Nobody important.
v1.1 of Vandomizer with Heretic compatibility and reorganization of the spawnmodes.
Quick maintenance release that fixes an error that caused an earlier error.
v1.0.2, mainly with a fix involving Nightmare Demons/Spectres.
v2.1.1 with PyWheel support and other miscellaneous tweaks.
v2.1 of SGD with a few miscellaneous fixes and tweaks.
A patch to make Satanic Gameshow Deluxe compatible with Doom 64 for Doom 2.
Finally released after nearly three years of working on it, highlights of this new release include reworked finishers, ZScript conversion of previously...
v1.0.1 of Always Sometimes Nightmares, with an added safeguard mechanic against breaking Doom E1M8 and Doom 2 MAP07.
The initial release version of Always Sometimes Nightmares.
v1.0.4 of Vandomizer, which fixes a long-standing oversight with weapons not being randomized on spawnmode 2 in Ultimate Doom.
v1.0.3 of Vandomizer, with a few miscellaneous bugfixes/tweaks and version number printing to console.
v1.0.2 of Vandomizer, with a couple of bug/softlock fixes and zombies that drop their weapons - the way God intended.
v1.0.1 of Vandomizer, now with less Pain Elementals.
Vandomizer is a "vanilla" randomizer for GZDoom. It randomizes the spawns in Doom maps without adding any extra enemies or items. The mod offers three...
A patch to make Satanic Gameshow Deluxe compatible with Eviternity.
This build fixes a few bugs, among them one that essentially made rank A impossible to obtain, as well as fixing the overheat/cooldown mechanic and the...
This is v1.31 of Deliverance 2600. Not much has changed here, just a couple miscellaneous fixes and other tweaks I felt the need to make.
This build adds two new cvars and cleans up the automap view of the main map.
This version of Deliverance 2600 makes a few minor changes here and there, such as a fix to the ending sequence and the enemy sprites.
This is v1.22 of Deliverance 2600. This one only fixes a typo and moves the custom cvar setup menu.
This is v1.21 of Deliverance 2600. This version primarily fixes the custom text strings so that they don't get overwritten by GZDoom's default ones in...
This is v1.2 of Deliverance 2600. The sole implementation in this build is the removal of the HUD during the opening and ending sequences.
This is v1.1 of Deliverance 2600. This build introduces a new difficulty level, "D2600 God", and changes a few textures in places.
This is an update to the final version of Deliverance 2600. Fixes include Doom 1 compatibility for the help screen and miscellaneous tweaks.
This is an update to Deliverance 2600 v1.0 with a couple of small fixes.
This is the final release version of Deliverance 2600.