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Gold DevBlog

treblemakers Blog

Hello one last time! We are excited to reveal the gold version of our game, DeadBeats.

Link to game: Shorturl.at

What’s new?

Intro CutScene Added: We've included a slide show that narrates the cause of the character's journey into the dungeon, so the game has a complete story line.

Beat maps updated: We've adjusted the beat maps for the normal level to make the gameplay experience more comfortable for beginner players. We have also added an original metal track and extended the length of the final boss combat.

Parry guide adjusted: We've adjusted the trigger method for the guide message to make it more stable and greatly reduce the possibility of false triggers.

We made the combat UI shown incrementally during the guide so that players do not receive too much information at once.

We added unique sound effect to long hold notes which distinguish them from the normal notes so that players have different auditory feedbacks on hitting different types of notes

We tweaked some UI to make them look more dynamic and interactive. We also adjusted some of the UI's status in non-combat situations. Prior to the change, some players would be confused about these UI usages outside of fights.

Adjusted the appearance of some dungeon areas to make them less distracting to the player during combats; Decorated the final boss room.

Added key bind setting for the left/right spell.

Added glow effect to the enemy projectiles to make them stand out from the rest of the surroundings.

Added a cute cat!


Motivations

Our main motivation for the GOLD version is to improve the game’s storyline and to make it more visually and aurally appealing. We also tried to make our game as stable and bug-free as possible and provide a good gameplay experience for both beginners and experts.


What’s next?

This is our final version of the game. We will present it in a showcase and based on the feedback we receive, we will decide if we want to make a sequel :)

Beta Devblog

Beta Devblog

treblemakers Blog
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