Comment History  (0 - 30 of 3,183)
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

Sure thing...

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

When did this crash happen?

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

Yea, mod AI can definitely be a problem on older games especially with mods since modders tend to be long time players hence very familiar with the AI while players who play casually can get overwhelmed with addition to new content. It can be hard to find a sweet spot for everyone.

I'm not too familiar with TEOD's AI or who specifically made it as I've never really played it so your best bet would be to write in great details to the devs and hope for the best that they would take in your criticism. If that fails and it's really important for you personally, probably best to move on to other things or learn to modify it to your liking.

I didn't make the AI btw, DARKozDARKA made it. I just tweaked the little things.

The mod is basically on pause indefinitely for now, sadly. You'll know once I'm back on working it extensively again.

Though I'm glad you found the mod enjoyable! Playing with vanilla OST can be nice sometimes for me also.

Good karma+2 votes
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

That is definitely a problem. Which mod version (moddb/gen launcher) are you playing and what mod settings?

If it's Gen Launcher, I've heard sometimes it fails to properly load the scripts for some reason though I've never extensively tested it myself.

For Moddb version, I recommend using HD cameo, FHD UI and vanilla texture quality for max stability and save when buttons start acting funny.

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

Original campaign most likely won't work well without some modification so I disabled the option as I didn't test any of them. iirc someone tried it and surprisingly, they said they were able to play most of them.

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

It works with any unmodded version

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

It can't be coded in without removing stealth entirely

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

Make sure that Gen Launcher is using the mod's AI scripts and not vZH ones

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

Try clean install and remove d3d9.dll

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

You can find the addon in the Moddb addon tab now.

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

You can check out the installation steps in the rename

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

It's out of my domain. You should report the issue for the Gen Launcher dev.

Good karma+2 votes
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

Thanks for the typo report.

I have no idea why the links aren't working atm. Onedrive is giving me embed server error even when viewing directly from their website. The files are still available. Microsoft moment I guess.

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

Either you're missing the scripts entirely or you're playing on custom maps that don't support single player

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

Glad you liked it!

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

What's the problem in details?

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

Yea, sometimes minute details seem easy to be fixed but when talking about mods that adds a lot of new stuff in any games, it could be a lot more complicated than it seems. Thanks for your constructive feedback anyways!

Glad you liked it even with its apparent flaws.

Good karma+2 votes
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

Glad you find it cool.

Yea, I guess the crates being stuck in wrecks could be annoying. I would like to remedy it but still have no idea where to begin.

As for other things getting stuck by wrecks or anything else, I don't think there's much that can be done without sacrificing some other mechanic.

The level 3 GPs aren't available yet as I ran out of slots for them in the tree. They would have to be coded in as an upgrade or something else.

Yea, jumpjets can be that buggy. Honestly, it's working at all in some capacity in vZH SAGE is a miracle to be begin with.

Good karma+3 votes
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

You need to be field marshal to gain access.

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

Don't know what going on there but I always use arrow keys or dragging right mouse to navigate the map if normal scroll fails

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

Thank you!

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

It's a miracle that you could even load into the custom maps. The mod changes too much stuff to work easily with missions built for vZH.

Good karma+2 votes
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

I think you should build more scouts/radars/aerial units for now

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

Please explain

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

No problem!

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

I don't think so

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

It makes any unit become unable to be targeted and unable to open fire. It's mostly intended to be used when retreating, attacking or just capturing buildings.

Good karma+1 vote
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

You need to turn on anisotropic filtering on your graphics card control panel like NVIDIA control panel and the like.

Good karma+2 votes
VectorIV
VectorIV - - 3,185 comments @ C&C Generals Zero Hour: Enhanced

iirc the game refuses to open pass the splash screen if you're missing options.ini. Try #2: Moddb.com

Good karma+1 vote