Mod development fun for source engine sdk 2013 multiplayer. piecemealing bits in at a time for the love of source

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Changelog (Games : Half-Life 2: Deathmatch : Mods : A Nights Haunting : Forum : CHANGELOG BIN : Changelog) Post Reply
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l0psided0ctor
l0psided0ctor UNholy l0rd
Apr 22 2024 Anchor

this is a changelog for the last update and the update thats taking place as we speak. since the update prior the only changes that were made were the releasing of a new map. but upon completing the main functioning and finalization of the core of the map leaving only the lighting to be finished for ane_slumington_subway, i am reuploading the mod. within this upload of the completed map comes with the keyboard configuration inclusion of [/] key to spectate [.] to combine team or unassigned if deathmatch and [,] key to rebel team. quick keyboard configuration to switch teams amidst game play similar to CSS.

- major notes to this changelog is.

- when a player pressed B to stay the npc_citizen and the player leaves the npcs needed visual radius the clients game crashes x{ lolol(not lolol)

- double tapping B enables the npc to refollow you again. (these ranges may need tampering source code wise i must look into)

- spectate is fucking janky! but idk sometimes i guess spacebar will knock you in and out of chase cam and freelook freelook obviously ftw. so just beware of the spectator bogusness buthey it works. lol. these are major updates for working the future of npc_citizen in half life 2 deathmatch so. this update is very game defining especially this map and how i will be controlling AI in the future for other newer maps as the game evolves.

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