Mod development fun for source engine sdk 2013 multiplayer. piecemealing bits in at a time for the love of source

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dev.log (Games : Half-Life 2: Deathmatch : Mods : A Nights Haunting : Forum : NOTES : dev.log) Post Reply
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l0psided0ctor
l0psided0ctor UNholy l0rd
Oct 30 2023 Anchor

drn0

DWELLING TASKS -_____________________________

LOOK INTO SEEING IF PACKING CONTENT INTO MOD IS BETTER THAN PACKING CONTENT INTO SDK2013 MULTIPLAYER FILE SYSTEM.

^ hammer is holding currently from sdk2013 multiplayer seeing as tho i added the models and materials of all hl source content and it automatically loaded into hammer from that file system naturally ^

- full hdr compile and pakrat into ALL .bsp

\___ most errors resolved *dx80 model error*. hdr cubemap compiled?

-fix missing dx80.vtx files for models in hammer _ not sure if thats relevance bc dx90.vtx props in use?

Note:The zombie will only deal the damage set in sk_zombie_dmg_one_slash for all of its attacks (even when using both hands). This may be due to a simple mistype in npc_BaseZombie.cpp that can easily be corrected.

look into making the demoui and perfui in advanced menu a button instead of bool maybe add a few more cvars to the options menu

- player models come from models2/ folder. npc_citizen and zombie etc. pull from models/ both materials from materials/

-npc_citizen looks to be crashing the game at some ending point or code breaking point, this needs to be triangulated and understood more, i will do this by testing this map stylings and weeding out apparent conflictions until i figure out the rest of the files and/or code thats left or needed to fix the npc_citizen AI working in half life 2 deathmatch.

-alter the distance between following citizens npc that your leading

- figure out why sounds for the main menu and menu background arent working when packed into the sounds.vpk

[!] FOR SOME WILD REASON AT SOME POINT SOME HOW IN MAYBE ALL MAPS WITH NPC_ZOMBIES IN SOME WAY AN NPC_ZOMBIE IS CREATED AND ROAMING SET TO KILL AND MERCS EVERYTHING IN ITS PATH INEVITABLY EVEN NPC_CITIZENS AND THE THING IS COMPLETELY INVISIBLE. YOU CAN HEAR IT IT CAN HIT YOU YOU RESPOND TO THE DAMAGES AND EVERYTHING AS IT WOULD BUT ITS INVISIBLE YOU CANT SEE IT EVEN IN THE PERF MENU YOU CANT SEE THE WIRE FRAMING! A PREDATOR NPC_ZOMBIE DUDE WTF. AND ONLY 1 I THINK AT SOME POINT MAYBE AFTER 10 MINUTES 15 MINUTES IDK. BUT HELP! LOL

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MODEL TASKS -____________________________

- make a health kit weapon

- implement more source sound caches into the file system, attach them to hammer as well. implement them into the map rightfully so for testing purposes.

- investigate altering static prop via blender and sourcetools

- import and/or override default player model. re-texture the player model.

- reanimate the npc zombie

- create skins for the npc zombie

- remodel player models

- investigate full default mod base file system setup completion


CODING TASKS -____________________________

- look into adding over the shoulder camera angles.

- implement recording NPC zombie kills on the scoreboard.

- add a health kit weapon

- get the background01.bsp game menu background functioning

- fix server bots idiocy and respawning

- look into spawning all maps with full armory

- enable press E to grab things press G to drop physics objects

- look into rigging the player model selection menu like perfect dark source

- maybe look into swapping them mouse sensitivity controls in the settings i hate the default one

- increase action gore effects and look into player model gibs setups (check the hidden source file systems)

- investigate full default mod base file system setup completion

[!] look into fixing the sprays menu _ may require code work; [HACKING CONCERN]


SERVER TASKS - ______________________________

- investigate sourcemod - metamod plugin installation for scripts

- investigate full default mod base file system setup completion

- source t.v. starts up after a map change has occurred after initial launching onto the net. i believe this must be added via autoexe.cfg


[!] COMPLETED TASKS -_______________________

[!] adjust viewmodel and viewport behaviors for better details of the weapons

[!] change the gravity gun model

[!] implementation for a team deathmatch game mode.

[!] thirdperson to firstperson switch with X and C on keyboard, but needs to be FCVAR switched to neither sv_cheat 1 or 0

[!] setup the entire signature menus color scheme

[!] alter the sprint speed -30%

[!] fix npc zombies not damaging you

[!] remodel the npc zombie

[!] change the game name in the server browser list to A Nights Haunting instead of Half Life 2: Deathmatch

[!] remove the headcrabs from the default zombie model npc and change the blood color to red

[!] fix in game player model selection system

[!] re-code the bots back into the source engine

[!] establish source t.v. for the dedicated server system

[!] establish source dedicated server system

[!] fix the stupid broken materials in the voice over ip settings and the sprays in the multiplayer tab.

[!] fix npc spawning issues

[!] fix broken in game chat system

[!] configure the default keyboard layout _ default keyboard configured

Edited by: l0psided0ctor

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