Mod development fun for source engine sdk 2013 multiplayer. piecemealing bits in at a time for the love of source
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fixing the npc_citizen | Post Reply | |
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Mar 28 2024 Anchor | |
- so some noting as ive been experimenting the powers of the npcs here in different map situations. i noticed that in some instances as a greater distance between the player and the npc_citizen increases it seems theres a line of fire coming between the npc thats the farthest away to the player model and you can see this both in 3rd and 1st person camera. i noticed that in some instances after a certain length of time has passed just letting the npc_citizens blast on the npc_zombies at some point for some reason the npc_zombie maker spawns a zombie that is totally invisible you cant see it, you can here it and it will chase you can kill all the npc_citizens, it looks like each citizen is shooting at the invisible zombie but its also lolol, invincible so its both invisible and invincible. this is crazy and i dont know why lol. i noticed that in some instances after a length of time the game can just crash when all 4 citizens are just blasting zombies. i also noticed that in some instances after utilizing the B button to command the citizens to a specific point it definitely seems like it undoubtedly crashes the game for some reason, this i believe is caused due to maybe anims or some other files that are missing. so far ive only implemented the half life 2 humans models system for the rebels to get the npcs working, unless these workings are influenced by a patch i used to fix the zombie ai. but i doubt those are correlated. |
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