Mod development fun for source engine sdk 2013 multiplayer. piecemealing bits in at a time for the love of source

Forum Thread
  Posts  
fixing the npc_citizen (Games : Half-Life 2: Deathmatch : Mods : A Nights Haunting : Forum : FILE SYSTEM : fixing the npc_citizen) Post Reply
Thread Options
l0psided0ctor
l0psided0ctor UNholy l0rd
Mar 28 2024 Anchor

- so some noting as ive been experimenting the powers of the npcs here in different map situations.

i noticed that in some instances as a greater distance between the player and the npc_citizen increases it seems theres a line of fire coming between the npc thats the farthest away to the player model and you can see this both in 3rd and 1st person camera.

i noticed that in some instances after a certain length of time has passed just letting the npc_citizens blast on the npc_zombies at some point for some reason the npc_zombie maker spawns a zombie that is totally invisible you cant see it, you can here it and it will chase you can kill all the npc_citizens, it looks like each citizen is shooting at the invisible zombie but its also lolol, invincible so its both invisible and invincible. this is crazy and i dont know why lol.

i noticed that in some instances after a length of time the game can just crash when all 4 citizens are just blasting zombies.

i also noticed that in some instances after utilizing the B button to command the citizens to a specific point it definitely seems like it undoubtedly crashes the game for some reason, this i believe is caused due to maybe anims or some other files that are missing. so far ive only implemented the half life 2 humans models system for the rebels to get the npcs working, unless these workings are influenced by a patch i used to fix the zombie ai. but i doubt those are correlated.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.