Warengine.ini inside WarGame/config, didnt change anything, manually at least. dont know if there is another way to share a file here
Size: 27,1 KB (27.848 bytes)
[URL]Protocol=unreal
Name=Player
Map=warstart
LocalMap=warstart
TransitionMap=WarIntermission
MapExt=war
EXEName=WarGame.exe
DebugEXEName=DEBUG-WarGame.exe
SaveExt=usa
Port=7777
GameName=Gears of War
GameNameShort=GoW
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=WarfareGame.WarGameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=INT
bAllowMatureLanguage=TRUE
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=WarfareFonts.Fonts.WarfareFonts_Euro20
SmallFontName=WarfareFonts.Fonts.WarfareFonts_Euro20
MediumFontName=WarfareFonts.Fonts.WarfareFonts_Euro20
LargeFontName=WarfareFonts.Fonts.WarfareFonts_Euro24
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomMirrorDisc
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=TRUE
bForceStaticTerrain=TRUE
LightComplexityColors=(B=0,G=0,R=0,A=1)
LightComplexityColors=(B=0,G=255,R=0,A=1)
LightComplexityColors=(B=0,G=191,R=63,A=1)
LightComplexityColors=(B=0,G=127,R=127,A=1)
LightComplexityColors=(B=0,G=63,R=191,A=1)
LightComplexityColors=(B=0,G=0,R=255,A=1)
ShaderComplexityColors=(B=100,G=255,R=0,A=1)
ShaderComplexityColors=(B=0,G=255,R=0,A=1)
ShaderComplexityColors=(B=0,G=191,R=63,A=1)
ShaderComplexityColors=(B=0,G=127,R=127,A=1)
ShaderComplexityColors=(B=0,G=63,R=191,A=1)
ShaderComplexityColors=(B=0,G=0,R=255,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=300.000000
MaxPixelShaderOpaqueComplexityCount=100.000000
MaxVertexShaderComplexityCount=100.000000
TimeBetweenPurgingPendingKillObjects=30
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=TRUE
bSubtitlesEnabled=TRUE
bSubtitlesForcedOff=FALSE
ScoutClassName=WarfareGame.WarScout
DefaultPostProcessName=WarfarePostProcessEffects.DefaultPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
bOnScreenKismetWarnings=FALSE
bEnableKismetLogging=FALSE
AllowShadowVolumes=True
ShadowVolumeLightRadiusThreshold=1000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.25
bEnableVSMShadows=False
bEnableBranchingPCFShadows=True
bAllowBetterModulatedShadows=False
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=true
ShadowFilterRadius=3
DepthBias=.012
MinShadowResolution=32
MaxShadowResolution=512
ModShadowFadeDistanceExponent=.2
ShadowFadeResolution=128
ShadowFadeExponent=2.2
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
ShadowTexelsPerPixel=2.000000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=0.000000
IdealTextureDensity=13.000000
MaxTextureDensity=55.000000
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
BranchingPCFQuality=0
BranchingPCFRadius=3
DefaultOnlineSubsystemName=OnlineSubsystemPC.OnlineSubsystemPC
DynamicCoverMeshComponentName=WarfareGame.WarCoverMeshComponent
PortugueseLanguageExt=INT
bSupportIberianLatamSpanish=TRUE
bCookSeparateSharedMPResources=TRUE
AdditionalFontNames=WarfareFonts.Fonts.WarfareFonts_Chrom20
AdditionalFontNames=WarfareFonts.Fonts.WarfareFonts_Chrom24
AdditionalFontNames=WarfareFonts.Fonts.WarfareFonts_Euro20
AdditionalFontNames=WarfareFonts.Fonts.WarfareFonts_Euro24
AdditionalFontNames=WarfareFonts.WarfareFonts_GameOVer2
AdditionalFontNames=WarfareFonts.Fonts.WarfareFonts_Keycaps20
[Engine.GameEngine]
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
[Engine.Physics]
NxTimeStep=0.02
NxMaxDeltaTime=0.333333
NxMaxSubSteps=3
NxRigidBodyCmpFixedTimeStep=0
NxRigidBodyCmpTimeStep=0.02
NxRigidBodyCmpMaxDeltaTime=0.333333
NxRigidBodyCmpMaxSubSteps=2
NxFluidCmpFixedTimeStep=0
NxFluidCmpTimeStep=0.02
NxFluidCmpMaxDeltaTime=0.333333
NxFluidCmpMaxSubSteps=2
NxClothCmpFixedTimeStep=1
NxClothCmpTimeStep=0.02
NxClothCmpMaxDeltaTime=0.333333
NxClothCmpMaxSubSteps=2
NxSceneInitialTimeStep=0.0
NxPrimaryInitialTimeStep=0.02
NxRigidBodyCmpInitialTimeStep=0.02
NxFluidCmpInitialTimeStep=0.02
NxClothCmpInitialTimeStep=0.02
NxSoftBodyCmpInitialTimeStep=0.02
NxPrimarySceneHW=False
[Engine.PackagesToAlwaysCook]
Package=WarStart
Package=WarIntermission
Package=WarGame_P
Package=OnlineSubsystemLive
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bSerializeStartupPackagesFromMemoryCompressed=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineFonts
Package=Engine_MI_Shaders
Package=EngineVolumetrics
Package=Engine_PBR_MAT
Package=EditorMaterials
Package=WarfareFonts
Package=WarfarePostProcessEffects
Package=Interface_Audio
Package=WarfareUISkin
Package=GOWMenus_FrontEnd
Package=WarfareGameContentWeapons
Package=WarGame_P
Package=WarHUDScenes
Package=Warfare_HUD
Package=Warfare_Annex_HUD
Package=WarHUD_Horde
Package=WarHudScenes2
Package=WarHudScenes3
[Engine.PackagesToForceCookPerMap]
[Core.System]
MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
AsyncIOBandwidthLimit=0
CachePath=..\WarGame\Cache
CacheExt=.uxx
Paths=..\Engine\Content
ScriptPaths=..\WarGame\Script
FRScriptPaths=..\WarGame\ScriptFinalRelease
CutdownPaths=..\WarGame\CutdownPackages
CutdownPaths=..\WarGame\Script
CutdownPaths=..\WarGame\ScriptFinalRelease
ScreenShotPath=..\WarGame\ScreenShots
LocalizationPaths=..\Engine\Localization
Extensions=upk
Extensions=u
Suppress=Dev
Suppress=DevAudio
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevSHA
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevShaders
Paths=..\WarGame\Content
Paths=..\WarGame\__Trashcan
LocalizationPaths=..\WarGame\Localization
Extensions=war
SeekFreePCPaths=..\WarGame\CookedPC
SeekFreePCExtensions=xxx
Suppress=DevScript
Suppress=Warfare_General
Suppress=Warfare_ActiveReload
Suppress=Warfare_MiniGames
Suppress=Warfare_ResurrectionSystem
Suppress=Warfare_VehicleSystem
Suppress=Warfare_CheckpointSystem
Suppress=SpecialMoves
Suppress=scriptwarning
SavePath=..\WarGame\Save
[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=20.0
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
;AudioDeviceClass=XAudio2.XAudio2Device
AudioDeviceClass=ALAudio.ALAudioDevice
StartupFullscreen=True
EditorPreviewFullscreen=False
StartupResolutionX=1280
StartupResolutionY=720
UseVSYNC=True
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
DisplayGamma=2.2
[Engine.Player]
ConfiguredInternetSpeed=7000
ConfiguredLanSpeed=10000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.3
PP_MidTonesMultiplier=1.15
PP_ShadowsMultiplier=1.0
[ALAudio.ALAudioDevice]
MaxChannels=64
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=20
MinOggVorbisDurationEditor=4
DeviceName=Generic Software
[XAudio2.XAudio2Device]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
[IpDrv.TcpNetDriver]
AllowDownloads=true
InitialConnectTimeout=60.0
ConnectionTimeout=60.0
AckTimeout=1.0
KeepAliveTime=0.1
MaxClientRate=10000
MaxInternetClientRate=7000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=2.2
NetServerMaxTickRate=60
LanServerMaxTickRate=60
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
bClampListenServerTickRate=TRUE
[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
bSteamSocketsOnly=False
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[SystemSettings]
StaticDecals=TRUE
DynamicDecals=TRUE
DynamicLights=TRUE
DynamicShadows=TRUE
LightEnvironmentShadows=TRUE
CompositeDynamicLights=FALSE
ShadowFilterQualityBias=0
DirectionalLightMaps=TRUE
MotionBlur=False
DepthOfField=TRUE
Bloom=TRUE
QualityBloom=False
SpeedTreeLeaves=TRUE
SpeedTreeFronds=TRUE
OnlyStreamInTextures=FALSE
LensFlares=True
FloatingPointRenderTargets=True
OneFrameGPULag=True
SkeletalMEshLODBias=0
ParticleLODBias=0
ShadowFilterQualityBias=0
MaxAnisotropy=16
ScreenPercentage=100.000000
DETAILMODE=2
FOGVOLUMES=False
TRILINEAR=True
USEVSYNC=False
UPSCALESCREENPERCENTAGE=True
[TextureStreaming]
PoolSize=140
HysteresisLimit=30
DropMipLevelsLimit=24
StopIncreasingLimit=18
StopStreamingLimit=12
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
[TextureLODSettings]
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
[StreamByURL]
PostLoadPause=6.0
[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\WarGame\Content\Maps\Autosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditPackagesInPath=..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=IpDrv
EditPackagesOutPath=..\WarGame\Script
FRScriptOutputPath=..\WarGame\ScriptFinalRelease
EditPackages=OnlineSubsystemPC
;+EditPackages=VinceOnlineSubsystemLive
EditPackages=OnlineSubsystemSteamworks
EditPackages=WarfareEditor
EditPackages=WarfareGame
EditPackages=WarfareGameContentWeapons
EditPackages=WarfareGameContent
SeekFreeAutoSaveDir=..\WarGame\CookedPC\Maps\Autosaves
[UnrealEd.UnrealEdEngine]
AutoSave=True
AutoSaveTimeMinutes=30
AutoSaveIndex=4
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=EngineVolumetrics
PackagesToBeFullyLoadedAtStartup=Engine_PBR_MAT
InEditorGameURLOptions=
BrowserManagerClassName=
ThumbnailManagerClassName=
MovementSpeed=4.000000
GridEnabled=True
SnapScaleEnabled=True
SnapVertices=False
ScaleGridSize=5
SnapDistance=10.000000
GridSizes[0]=1.000000
GridSizes[1]=2.000000
GridSizes[2]=4.000000
GridSizes[3]=8.000000
GridSizes[4]=16.000000
GridSizes[5]=32.000000
GridSizes[6]=64.000000
GridSizes[7]=128.000000
GridSizes[8]=256.000000
GridSizes[9]=512.000000
GridSizes[10]=1024.000000
CurrentGridSz=4
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseSizingBox=False
UseAxisIndicator=True
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\WarGame\Content\Maps\Autosaves
SeekFreeAutoSaveDir=..\WarGame\CookedPC\Maps\Autosaves
InvertwidgetZAxis=True
GameCommandLine=-log
EditPackagesInPath=..\Development\Src
EditPackagesOutPath=..\WarGame\Script
FRScriptOutputPath=..\WarGame\ScriptFinalRelease
AlwaysShowTerrain=False
UseActorRotationGizmo=False
bShowBrushMarkerPolys=False
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=False
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=True
bForceCPUSkinning=False
bUsePostProcessEffects=False
bOnScreenKismetWarnings=False
bEnableKismetLogging=False
bAllowMatureLanguage=True
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=False
bRenderTerrainCollisionAsOverlay=False
bDisablePhysXHardwareSupport=True
DefaultPostProcessName=WarfarePostProcessEffects.DefaultPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
TimeBetweenPurgingPendingKillObjects=30.000000
ScoutClassName=WarfareGame.WarScout
MeshLODRange=0.000000
ShadowFilterRadius=2.000000
BranchingPCFQuality=0
BranchingPCFRadius=3.000000
DepthBias=0.012000
MinShadowResolution=32
MaxShadowResolution=512
ModShadowFadeDistanceExponent=0.200000
CameraRotationThreshold=45.000000
CameraTranslationThreshold=10000.000000
PrimitiveProbablyVisibleTime=8.000000
PercentUnoccludedRequeries=0.125000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
BeginUPTryCount=200000
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings
GlobalDataStoreClasses=WarfareGame.WarTDM_DataStore
GlobalDataStoreClasses=WarfareGame.WarTDMSearch_DataStore
GlobalDataStoreClasses=WarfareGame.WarCoopGameSettings_DataStore
GlobalDataStoreClasses=WarfareGame.WarCoopGameSearch_DataStore
GlobalDataStoreClasses=WarfareGame.UIDataStore_WarfareGameResource
GlobalDataStoreClasses=WarfareGame.WarLeaderboards_DataStore
PlayerDataStoreclassNames=Engine.UIDataStore_OnlinePlayerData
PlayerDataStoreclassNames=WarfareGame.UIDataStore_Warfare
PlayerDataStoreclassNames=WarfareGame.UIDataStore_MenuStringMap
PlayerDataStoreclassNames=WarfareGame.UIDataStore_GameStringMap
GlobalDataStoreClasses=WarfareGame.WarListplayGameSearch_DataStore
[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
bDumpShaderPDBs=False
[StatNotifyProviders]
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=False
[LogFiles]
PurgeLogsDays=2
[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly
TranslationCompressionFormat=0
RotationCompressionFormat=1
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanPacketPlatformMask=9
LanGameUniqueId=0xFF00FF00
[OnlineSubsystemPC.OnlineSubsystemPC]
ProfileDataDirectory=..\WarGame\SaveData
ProfileDataExtension=.WarProfile
PlayerName=Player
; PlayerName=Punished Wolf
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=1000
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=1000
[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=CylinderComponent
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot
[ConfigCoalesceFilter]
FilterOut=WarEngine.ini
FilterOut=WarEditor.ini
FilterOut=WarInput.ini
FilterOut=WarGame.ini
FilterOut=WarUI.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
[NonSignedConfigFilter]
FilterOut=WarEngineUserSettings.ini
FilterOut=WarInput.ini
FilterOut=WarEditor.ini
FilterOut=WarEditorKeyBindings.ini
FilterOut=WarEditorUserSettings.ini
[Configuration]
BasedOn=..\Engine\Config\BaseEngine.ini
[Engine.UIInteraction]
UISkinName=WarHudScenes.WarfareHudSkin
bCaptureUnprocessedInput=True
UIJoystickDeadZone=0.9
UIAxisMultiplier=1.0
AxisRepeatDelay=0.2
UISoundCueNames=MouseEnter
UISoundCueNames=MouseExit
UISoundCueNames=Clicked
UISoundCueNames=Focused
UISoundCueNames=SceneOpened
UISoundCueNames=SceneClosed
UISoundCueNames=ListUp
UISoundCueNames=ListDown
UISoundCueNames=SliderIncrement
UISoundCueNames=SliderDecrement
UISoundCueNames=NavigateUp
UISoundCueNames=NavigateDown
UISoundCueNames=NavigateLeft
UISoundCueNames=NavigateRight
UISoundCueNames=MenuPopup
UISoundCueNames=MenuPopDown
UISoundCueNames=Error
UISoundCueNames=Beep
UISoundCueNames=SignIn
UISoundCueNames=SignOut
UISoundCueNames=ChoicePoint
[Engine.MPPawnClasses]
PawnClass=WarfareGameContent.Pawn_COGMarcusMP
PawnClass=WarfareGameContent.Pawn_COGMinhMP
PawnClass=WarfareGameContent.Pawn_COGGusMP
PawnClass=WarfareGameContent.Pawn_COGBairdMP
PawnClass=WarfareGameContent.Pawn_COGDomMP
PawnClass=WarfareGameContent.Pawn_COGCarmineMP
PawnClass=WarfareGameContent.Pawn_COGHoffmanMP
PawnClass=WarfareGameContent.Pawn_GeistLocustMP
PawnClass=WarfareGameContent.Pawn_GeistSniperMP
PawnClass=WarfareGameContent.Pawn_GeistHunterArmorMP
PawnClass=WarfareGameContent.Pawn_GeistHunterNoArmorMP
PawnClass=WarfareGameContent.Pawn_GeistTheronMP
PawnClass=WarfareGameContent.Pawn_GeistTheronWithHelmetMP
PawnClass=WarfareGameContent.Pawn_GeistGeneralRaamMP
[Engine.AudioDevice]
SoundGroups=(GroupName=Ambient,Properties=(Volume=1,bApplyEffects=1))
SoundGroups=(GroupName=Character,Properties=(Volume=1,bApplyEffects=1))
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bAlwaysPlay=1,bApplyEffects=0))
SoundGroups=(GroupName=Dialog,Properties=(Volume=1,VoiceCenterChannelVolume=1,VoiceRadioVolume=1,bApplyEffects=1),ChildGroupNames=(DialogNoRadio,DialogNoDSP))
SoundGroups=(GroupName=DialogNoRadio,Properties=(Volume=1,VoiceCenterChannelVolume=1,VoiceRadioVolume=0,bApplyEffects=1))
SoundGroups=(GroupName=DialogNoDSP,Properties=(Volume=1,VoiceCenterChannelVolume=1,VoiceRadioVolume=0,bApplyEffects=0,bNoReverb=1))
SoundGroups=(GroupName=Effects,Properties=(Volume=0.8),ChildGroupNames=(Cinematic,MovieEffects,SFX))
SoundGroups=(GroupName=GameMusic,Properties=(Volume=1,bIsMusic=TRUE))
SoundGroups=(GroupName=Item,Properties=(Volume=1,bApplyEffects=1))
SoundGroups=(GroupName=Master,Properties=(Volume=0.85),ChildGroupNames=(Effects,Music,Voice))
SoundGroups=(GroupName=MovieEffects,Properties=(Volume=1,bAlwaysPlay=1,bApplyEffects=0))
SoundGroups=(GroupName=MovieVoice,Properties=(Volume=1,bAlwaysPlay=1,bApplyEffects=0))
SoundGroups=(GroupName=Music,Properties=(Volume=0.6,bAlwaysPlay=1,bIsMusic=TRUE),ChildGroupNames=(GameMusic,OptionMusic,UserMusic))
SoundGroups=(GroupName=OptionMusic,Properties=(Volume=1,bAlwaysPlay=1,bIsUISound=TRUE))
SoundGroups=(GroupName=OptionSFX,Properties=(Volume=1,bApplyEffects=0,bIsUISound=TRUE))
SoundGroups=(GroupName=OptionVoice,Properties=(Volume=1,bApplyEffects=0,bIsUISound=TRUE))
SoundGroups=(GroupName=SFX,Properties=(Volume=1,bApplyEffects=1),ChildGroupNames=(Ambient,Character,Item,OptionSFX,SoundModeExceptions,Stinger,UI,Vehicle,Weapon))
SoundGroups=(GroupName=SoundModeExceptions,Properties=(Volume=1))
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bApplyEffects=1))
SoundGroups=(GroupName=UI,Properties=(Volume=1,bApplyEffects=0,bIsUISound=TRUE))
SoundGroups=(GroupName=UserMusic,Properties=(Volume=1,bIsMusic=TRUE))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1,bAlwaysPlay=1,bApplyEffects=1))
SoundGroups=(GroupName=Voice,Properties=(Volume=0.8,bApplyEffects=1),ChildGroupNames=(Dialog,MovieVoice,OptionVoice,VoiceChat))
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1))
SoundGroups=(GroupName=Weapon,Properties=(Volume=1,bApplyEffects=1))
[Engine.UIDataStore_OnlineGameSettings]
GameSettingsClasses=WarfareGame.WarTDMSettings
[Engine.UIDataStore_OnlineGameSearch]
GameSearchClasses=WarfareGame.WarTDMGameSearch
[Engine.UIDataStore_OnlinePlayerData]
ProfileSettingsClassName=WarfareGame.WarProfileSettings
[FullScreenMovie]
StartupMovies=ESRB
StartupMovies=EpicLogo
StartupMovies=MGSLogo
StartupMovies=Startup
AlwaysLoadedMovies=Startup
SkippableMovies=HOSOutro
SkippableMovies=Caves
SkippableMovies=Ending
SkippableMovies=AttractMode
BinkIOStreamReadBufferSize=6291456
SkippableMovies=ESRB
SkippableMovies=EpicLogo
SkippableMovies=MGSLogo
[Engine.StreamingMovies]
SuspendGameIO=FALSE
[Windows.StandardUser]
MyDocumentsSubDirName=Gears of War
[IpDrv.PartyBeacon]
PartyBeaconPort=8675
HeartbeatTimeout=5
[IpDrv.PartyBeaconClient]
ReservationRequestTimeout=5
ResolverClassName=IpDrv.ClientBeaconAddressResolver
[IpDrv.PartyBeaconHost]
ConnectionBacklog=10
bWantsPartySizeChecks=false
[IpDrv.MeshBeacon]
MeshBeaconPort=8677
HeartbeatTimeout=5
SocketSendBufferSize=32768
SocketReceiveBufferSize=32768
MinBandwidthTestBufferSize=65536
MaxBandwidthTestBufferSize=1048576
MaxBandwidthTestSendTime=10
MaxBandwidthTestReceiveTime=10
MaxBandwidthHistoryEntries=5
[IpDrv.MeshBeaconClient]
ResolverClassName=IpDrv.ClientBeaconAddressResolver
ConnectionRequestTimeout=5
[IpDrv.MeshBeaconHost]
ConnectionBacklog=10
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
GameVersion=1.0.0.0
Region=255
CurrentNotificationPosition=8
ResetStats=0
ServerBrowserTimeout=30
bFilterEngineBuild=FALSE
bShouldUseMcp=False
MaxLocalTalkers=2
MaxRemoteTalkers=9
GameDir=newhope
ProfileDataDirectory=..\WarGame\SaveData
bUseVAC=TRUE
StunServerAddress=stun.zottel.net
bWritePlayerStorageLocally=true
[IniVersion]
0=1700093535.000000
1=1704804100.000000
Edited by: birden