After ⅩⅧ Years, finally a true bot support is available for Gears Of War Ⅰ.

Forum Thread
  Posts  
Welcome to the War Forum's dedicated Error and Crash Report (Games : Gears of War : Mods : A.I. Bot Support : Forum : Error and Crash Report : Welcome to the War Forum's dedicated Error and Crash Report) Post Reply
Thread Options
Jan 23 2024 Anchor

Welcome to the War Forum's dedicated Error and Crash Report section In the relentless pursuit of perfection, I understand that even the mightiest COG Gears encounter unforeseen challenges. Please report !

STK378178


Edited by: Punished_Wolf

Jan 28 2024 Anchor

Hey, like the others guys in the comments i get the UnPhysLevel.cpp error. Got absolute no idea how to fix it anymore, both legacy drivers are installed (and tried unistall and install multiple times, after every single update to try and play). Beggining of last year, i think until 2-3 update, it worked fine until i updated it and it gave the error on startup (after prompting the .ini files stuff are outdated, if that holds any significance). I am the one who got it working with nucleus co-op, so i would actually like to play/update the script for your mod, so any help is apreciatted. Also play multiple older/newer games that need older/newer drivers and they all work fine.

Images below for the error and showing that PhysX is installed

image2

image


Jan 31 2024 Anchor

Could you share your WarEngine.ini ?

Jan 31 2024 Anchor

Warengine.ini inside WarGame/config, didnt change anything, manually at least. dont know if there is another way to share a file here

Size: 27,1 KB (27.848 bytes)

[URL]Protocol=unreal
Name=Player
Map=warstart
LocalMap=warstart
TransitionMap=WarIntermission
MapExt=war
EXEName=WarGame.exe
DebugEXEName=DEBUG-WarGame.exe
SaveExt=usa
Port=7777
GameName=Gears of War
GameNameShort=GoW

[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=WarfareGame.WarGameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=INT
bAllowMatureLanguage=TRUE
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=WarfareFonts.Fonts.WarfareFonts_Euro20
SmallFontName=WarfareFonts.Fonts.WarfareFonts_Euro20
MediumFontName=WarfareFonts.Fonts.WarfareFonts_Euro20
LargeFontName=WarfareFonts.Fonts.WarfareFonts_Euro24
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomMirrorDisc
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=TRUE
bForceStaticTerrain=TRUE
LightComplexityColors=(B=0,G=0,R=0,A=1)
LightComplexityColors=(B=0,G=255,R=0,A=1)
LightComplexityColors=(B=0,G=191,R=63,A=1)
LightComplexityColors=(B=0,G=127,R=127,A=1)
LightComplexityColors=(B=0,G=63,R=191,A=1)
LightComplexityColors=(B=0,G=0,R=255,A=1)
ShaderComplexityColors=(B=100,G=255,R=0,A=1)
ShaderComplexityColors=(B=0,G=255,R=0,A=1)
ShaderComplexityColors=(B=0,G=191,R=63,A=1)
ShaderComplexityColors=(B=0,G=127,R=127,A=1)
ShaderComplexityColors=(B=0,G=63,R=191,A=1)
ShaderComplexityColors=(B=0,G=0,R=255,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=300.000000
MaxPixelShaderOpaqueComplexityCount=100.000000
MaxVertexShaderComplexityCount=100.000000
TimeBetweenPurgingPendingKillObjects=30
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=TRUE
bSubtitlesEnabled=TRUE
bSubtitlesForcedOff=FALSE
ScoutClassName=WarfareGame.WarScout
DefaultPostProcessName=WarfarePostProcessEffects.DefaultPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
bOnScreenKismetWarnings=FALSE
bEnableKismetLogging=FALSE
AllowShadowVolumes=True
ShadowVolumeLightRadiusThreshold=1000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.25
bEnableVSMShadows=False
bEnableBranchingPCFShadows=True
bAllowBetterModulatedShadows=False
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=true
ShadowFilterRadius=3
DepthBias=.012
MinShadowResolution=32
MaxShadowResolution=512
ModShadowFadeDistanceExponent=.2
ShadowFadeResolution=128
ShadowFadeExponent=2.2
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
ShadowTexelsPerPixel=2.000000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=0.000000
IdealTextureDensity=13.000000
MaxTextureDensity=55.000000
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
BranchingPCFQuality=0
BranchingPCFRadius=3
DefaultOnlineSubsystemName=OnlineSubsystemPC.OnlineSubsystemPC
DynamicCoverMeshComponentName=WarfareGame.WarCoverMeshComponent
PortugueseLanguageExt=INT
bSupportIberianLatamSpanish=TRUE
bCookSeparateSharedMPResources=TRUE
AdditionalFontNames=WarfareFonts.Fonts.WarfareFonts_Chrom20
AdditionalFontNames=WarfareFonts.Fonts.WarfareFonts_Chrom24
AdditionalFontNames=WarfareFonts.Fonts.WarfareFonts_Euro20
AdditionalFontNames=WarfareFonts.Fonts.WarfareFonts_Euro24
AdditionalFontNames=WarfareFonts.WarfareFonts_GameOVer2
AdditionalFontNames=WarfareFonts.Fonts.WarfareFonts_Keycaps20

[Engine.GameEngine]
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62

[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30

[Engine.Physics]
NxTimeStep=0.02
NxMaxDeltaTime=0.333333
NxMaxSubSteps=3
NxRigidBodyCmpFixedTimeStep=0
NxRigidBodyCmpTimeStep=0.02
NxRigidBodyCmpMaxDeltaTime=0.333333
NxRigidBodyCmpMaxSubSteps=2
NxFluidCmpFixedTimeStep=0
NxFluidCmpTimeStep=0.02
NxFluidCmpMaxDeltaTime=0.333333
NxFluidCmpMaxSubSteps=2
NxClothCmpFixedTimeStep=1
NxClothCmpTimeStep=0.02
NxClothCmpMaxDeltaTime=0.333333
NxClothCmpMaxSubSteps=2
NxSceneInitialTimeStep=0.0
NxPrimaryInitialTimeStep=0.02
NxRigidBodyCmpInitialTimeStep=0.02
NxFluidCmpInitialTimeStep=0.02
NxClothCmpInitialTimeStep=0.02
NxSoftBodyCmpInitialTimeStep=0.02
NxPrimarySceneHW=False

[Engine.PackagesToAlwaysCook]
Package=WarStart
Package=WarIntermission
Package=WarGame_P
Package=OnlineSubsystemLive

[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bSerializeStartupPackagesFromMemoryCompressed=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineFonts
Package=Engine_MI_Shaders
Package=EngineVolumetrics
Package=Engine_PBR_MAT
Package=EditorMaterials
Package=WarfareFonts
Package=WarfarePostProcessEffects
Package=Interface_Audio
Package=WarfareUISkin
Package=GOWMenus_FrontEnd
Package=WarfareGameContentWeapons
Package=WarGame_P
Package=WarHUDScenes
Package=Warfare_HUD
Package=Warfare_Annex_HUD
Package=WarHUD_Horde
Package=WarHudScenes2
Package=WarHudScenes3

[Engine.PackagesToForceCookPerMap]

[Core.System]
MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
AsyncIOBandwidthLimit=0
CachePath=..\WarGame\Cache
CacheExt=.uxx
Paths=..\Engine\Content
ScriptPaths=..\WarGame\Script
FRScriptPaths=..\WarGame\ScriptFinalRelease
CutdownPaths=..\WarGame\CutdownPackages
CutdownPaths=..\WarGame\Script
CutdownPaths=..\WarGame\ScriptFinalRelease
ScreenShotPath=..\WarGame\ScreenShots
LocalizationPaths=..\Engine\Localization
Extensions=upk
Extensions=u
Suppress=Dev
Suppress=DevAudio
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevSHA
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevShaders
Paths=..\WarGame\Content
Paths=..\WarGame\__Trashcan
LocalizationPaths=..\WarGame\Localization
Extensions=war
SeekFreePCPaths=..\WarGame\CookedPC
SeekFreePCExtensions=xxx
Suppress=DevScript
Suppress=Warfare_General
Suppress=Warfare_ActiveReload
Suppress=Warfare_MiniGames
Suppress=Warfare_ResurrectionSystem
Suppress=Warfare_VehicleSystem
Suppress=Warfare_CheckpointSystem
Suppress=SpecialMoves
Suppress=scriptwarning
SavePath=..\WarGame\Save

[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=20.0
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1

[WinDrv.WindowsClient]
;AudioDeviceClass=XAudio2.XAudio2Device
AudioDeviceClass=ALAudio.ALAudioDevice
StartupFullscreen=True
EditorPreviewFullscreen=False
StartupResolutionX=1280
StartupResolutionY=720
UseVSYNC=True
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
DisplayGamma=2.2

[Engine.Player]
ConfiguredInternetSpeed=7000
ConfiguredLanSpeed=10000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.3
PP_MidTonesMultiplier=1.15
PP_ShadowsMultiplier=1.0

[ALAudio.ALAudioDevice]
MaxChannels=64
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=20
MinOggVorbisDurationEditor=4
DeviceName=Generic Software

[XAudio2.XAudio2Device]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9

[IpDrv.TcpNetDriver]
AllowDownloads=true
InitialConnectTimeout=60.0
ConnectionTimeout=60.0
AckTimeout=1.0
KeepAliveTime=0.1
MaxClientRate=10000
MaxInternetClientRate=7000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=2.2
NetServerMaxTickRate=60
LanServerMaxTickRate=60
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
bClampListenServerTickRate=TRUE

[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
bSteamSocketsOnly=False

[IpServer.UdpServerQuery]
GameName=ut

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777

[SystemSettings]
StaticDecals=TRUE
DynamicDecals=TRUE
DynamicLights=TRUE
DynamicShadows=TRUE
LightEnvironmentShadows=TRUE
CompositeDynamicLights=FALSE
ShadowFilterQualityBias=0
DirectionalLightMaps=TRUE
MotionBlur=False
DepthOfField=TRUE
Bloom=TRUE
QualityBloom=False
SpeedTreeLeaves=TRUE
SpeedTreeFronds=TRUE
OnlyStreamInTextures=FALSE
LensFlares=True
FloatingPointRenderTargets=True
OneFrameGPULag=True
SkeletalMEshLODBias=0
ParticleLODBias=0
ShadowFilterQualityBias=0
MaxAnisotropy=16
ScreenPercentage=100.000000
DETAILMODE=2
FOGVOLUMES=False
TRILINEAR=True
USEVSYNC=False
UPSCALESCREENPERCENTAGE=True

[TextureStreaming]
PoolSize=140
HysteresisLimit=30
DropMipLevelsLimit=24
StopIncreasingLimit=18
StopStreamingLimit=12
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12

[TextureLODSettings]
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)

[StreamByURL]
PostLoadPause=6.0

[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\WarGame\Content\Maps\Autosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditPackagesInPath=..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=IpDrv
EditPackagesOutPath=..\WarGame\Script
FRScriptOutputPath=..\WarGame\ScriptFinalRelease
EditPackages=OnlineSubsystemPC
;+EditPackages=VinceOnlineSubsystemLive
EditPackages=OnlineSubsystemSteamworks
EditPackages=WarfareEditor
EditPackages=WarfareGame
EditPackages=WarfareGameContentWeapons
EditPackages=WarfareGameContent
SeekFreeAutoSaveDir=..\WarGame\CookedPC\Maps\Autosaves

[UnrealEd.UnrealEdEngine]
AutoSave=True
AutoSaveTimeMinutes=30
AutoSaveIndex=4
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=EngineVolumetrics
PackagesToBeFullyLoadedAtStartup=Engine_PBR_MAT
InEditorGameURLOptions=
BrowserManagerClassName=
ThumbnailManagerClassName=
MovementSpeed=4.000000
GridEnabled=True
SnapScaleEnabled=True
SnapVertices=False
ScaleGridSize=5
SnapDistance=10.000000
GridSizes[0]=1.000000
GridSizes[1]=2.000000
GridSizes[2]=4.000000
GridSizes[3]=8.000000
GridSizes[4]=16.000000
GridSizes[5]=32.000000
GridSizes[6]=64.000000
GridSizes[7]=128.000000
GridSizes[8]=256.000000
GridSizes[9]=512.000000
GridSizes[10]=1024.000000
CurrentGridSz=4
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseSizingBox=False
UseAxisIndicator=True
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\WarGame\Content\Maps\Autosaves
SeekFreeAutoSaveDir=..\WarGame\CookedPC\Maps\Autosaves
InvertwidgetZAxis=True
GameCommandLine=-log
EditPackagesInPath=..\Development\Src
EditPackagesOutPath=..\WarGame\Script
FRScriptOutputPath=..\WarGame\ScriptFinalRelease
AlwaysShowTerrain=False
UseActorRotationGizmo=False
bShowBrushMarkerPolys=False
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=False
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=True
bForceCPUSkinning=False
bUsePostProcessEffects=False
bOnScreenKismetWarnings=False
bEnableKismetLogging=False
bAllowMatureLanguage=True
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=False
bRenderTerrainCollisionAsOverlay=False
bDisablePhysXHardwareSupport=True
DefaultPostProcessName=WarfarePostProcessEffects.DefaultPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
TimeBetweenPurgingPendingKillObjects=30.000000
ScoutClassName=WarfareGame.WarScout
MeshLODRange=0.000000
ShadowFilterRadius=2.000000
BranchingPCFQuality=0
BranchingPCFRadius=3.000000
DepthBias=0.012000
MinShadowResolution=32
MaxShadowResolution=512
ModShadowFadeDistanceExponent=0.200000
CameraRotationThreshold=45.000000
CameraTranslationThreshold=10000.000000
PrimitiveProbablyVisibleTime=8.000000
PercentUnoccludedRequeries=0.125000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
BeginUPTryCount=200000

[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings
GlobalDataStoreClasses=WarfareGame.WarTDM_DataStore
GlobalDataStoreClasses=WarfareGame.WarTDMSearch_DataStore
GlobalDataStoreClasses=WarfareGame.WarCoopGameSettings_DataStore
GlobalDataStoreClasses=WarfareGame.WarCoopGameSearch_DataStore
GlobalDataStoreClasses=WarfareGame.UIDataStore_WarfareGameResource
GlobalDataStoreClasses=WarfareGame.WarLeaderboards_DataStore
PlayerDataStoreclassNames=Engine.UIDataStore_OnlinePlayerData
PlayerDataStoreclassNames=WarfareGame.UIDataStore_Warfare
PlayerDataStoreclassNames=WarfareGame.UIDataStore_MenuStringMap
PlayerDataStoreclassNames=WarfareGame.UIDataStore_GameStringMap
GlobalDataStoreClasses=WarfareGame.WarListplayGameSearch_DataStore

[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo

[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
bDumpShaderPDBs=False

[StatNotifyProviders]
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false

[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000

[RemoteControl]
SuppressRemoteControlAtStartup=False

[LogFiles]
PurgeLogsDays=2

[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly
TranslationCompressionFormat=0
RotationCompressionFormat=1

[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false

[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanPacketPlatformMask=9
LanGameUniqueId=0xFF00FF00

[OnlineSubsystemPC.OnlineSubsystemPC]
ProfileDataDirectory=..\WarGame\SaveData
ProfileDataExtension=.WarProfile
PlayerName=Player
; PlayerName=Punished Wolf

[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001

[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=1000

[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=1000

[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256

[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory

[MemorySplitClassesToTrack]
Class=AnimSequence
Class=CylinderComponent
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot

[ConfigCoalesceFilter]
FilterOut=WarEngine.ini
FilterOut=WarEditor.ini
FilterOut=WarInput.ini
FilterOut=WarGame.ini
FilterOut=WarUI.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512

[NonSignedConfigFilter]
FilterOut=WarEngineUserSettings.ini
FilterOut=WarInput.ini
FilterOut=WarEditor.ini
FilterOut=WarEditorKeyBindings.ini
FilterOut=WarEditorUserSettings.ini

[Configuration]
BasedOn=..\Engine\Config\BaseEngine.ini

[Engine.UIInteraction]
UISkinName=WarHudScenes.WarfareHudSkin
bCaptureUnprocessedInput=True
UIJoystickDeadZone=0.9
UIAxisMultiplier=1.0
AxisRepeatDelay=0.2
UISoundCueNames=MouseEnter
UISoundCueNames=MouseExit
UISoundCueNames=Clicked
UISoundCueNames=Focused
UISoundCueNames=SceneOpened
UISoundCueNames=SceneClosed
UISoundCueNames=ListUp
UISoundCueNames=ListDown
UISoundCueNames=SliderIncrement
UISoundCueNames=SliderDecrement
UISoundCueNames=NavigateUp
UISoundCueNames=NavigateDown
UISoundCueNames=NavigateLeft
UISoundCueNames=NavigateRight
UISoundCueNames=MenuPopup
UISoundCueNames=MenuPopDown
UISoundCueNames=Error
UISoundCueNames=Beep
UISoundCueNames=SignIn
UISoundCueNames=SignOut
UISoundCueNames=ChoicePoint

[Engine.MPPawnClasses]
PawnClass=WarfareGameContent.Pawn_COGMarcusMP
PawnClass=WarfareGameContent.Pawn_COGMinhMP
PawnClass=WarfareGameContent.Pawn_COGGusMP
PawnClass=WarfareGameContent.Pawn_COGBairdMP
PawnClass=WarfareGameContent.Pawn_COGDomMP
PawnClass=WarfareGameContent.Pawn_COGCarmineMP
PawnClass=WarfareGameContent.Pawn_COGHoffmanMP
PawnClass=WarfareGameContent.Pawn_GeistLocustMP
PawnClass=WarfareGameContent.Pawn_GeistSniperMP
PawnClass=WarfareGameContent.Pawn_GeistHunterArmorMP
PawnClass=WarfareGameContent.Pawn_GeistHunterNoArmorMP
PawnClass=WarfareGameContent.Pawn_GeistTheronMP
PawnClass=WarfareGameContent.Pawn_GeistTheronWithHelmetMP
PawnClass=WarfareGameContent.Pawn_GeistGeneralRaamMP

[Engine.AudioDevice]
SoundGroups=(GroupName=Ambient,Properties=(Volume=1,bApplyEffects=1))
SoundGroups=(GroupName=Character,Properties=(Volume=1,bApplyEffects=1))
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bAlwaysPlay=1,bApplyEffects=0))
SoundGroups=(GroupName=Dialog,Properties=(Volume=1,VoiceCenterChannelVolume=1,VoiceRadioVolume=1,bApplyEffects=1),ChildGroupNames=(DialogNoRadio,DialogNoDSP))
SoundGroups=(GroupName=DialogNoRadio,Properties=(Volume=1,VoiceCenterChannelVolume=1,VoiceRadioVolume=0,bApplyEffects=1))
SoundGroups=(GroupName=DialogNoDSP,Properties=(Volume=1,VoiceCenterChannelVolume=1,VoiceRadioVolume=0,bApplyEffects=0,bNoReverb=1))
SoundGroups=(GroupName=Effects,Properties=(Volume=0.8),ChildGroupNames=(Cinematic,MovieEffects,SFX))
SoundGroups=(GroupName=GameMusic,Properties=(Volume=1,bIsMusic=TRUE))
SoundGroups=(GroupName=Item,Properties=(Volume=1,bApplyEffects=1))
SoundGroups=(GroupName=Master,Properties=(Volume=0.85),ChildGroupNames=(Effects,Music,Voice))
SoundGroups=(GroupName=MovieEffects,Properties=(Volume=1,bAlwaysPlay=1,bApplyEffects=0))
SoundGroups=(GroupName=MovieVoice,Properties=(Volume=1,bAlwaysPlay=1,bApplyEffects=0))
SoundGroups=(GroupName=Music,Properties=(Volume=0.6,bAlwaysPlay=1,bIsMusic=TRUE),ChildGroupNames=(GameMusic,OptionMusic,UserMusic))
SoundGroups=(GroupName=OptionMusic,Properties=(Volume=1,bAlwaysPlay=1,bIsUISound=TRUE))
SoundGroups=(GroupName=OptionSFX,Properties=(Volume=1,bApplyEffects=0,bIsUISound=TRUE))
SoundGroups=(GroupName=OptionVoice,Properties=(Volume=1,bApplyEffects=0,bIsUISound=TRUE))
SoundGroups=(GroupName=SFX,Properties=(Volume=1,bApplyEffects=1),ChildGroupNames=(Ambient,Character,Item,OptionSFX,SoundModeExceptions,Stinger,UI,Vehicle,Weapon))
SoundGroups=(GroupName=SoundModeExceptions,Properties=(Volume=1))
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bApplyEffects=1))
SoundGroups=(GroupName=UI,Properties=(Volume=1,bApplyEffects=0,bIsUISound=TRUE))
SoundGroups=(GroupName=UserMusic,Properties=(Volume=1,bIsMusic=TRUE))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1,bAlwaysPlay=1,bApplyEffects=1))
SoundGroups=(GroupName=Voice,Properties=(Volume=0.8,bApplyEffects=1),ChildGroupNames=(Dialog,MovieVoice,OptionVoice,VoiceChat))
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1))
SoundGroups=(GroupName=Weapon,Properties=(Volume=1,bApplyEffects=1))

[Engine.UIDataStore_OnlineGameSettings]
GameSettingsClasses=WarfareGame.WarTDMSettings

[Engine.UIDataStore_OnlineGameSearch]
GameSearchClasses=WarfareGame.WarTDMGameSearch

[Engine.UIDataStore_OnlinePlayerData]
ProfileSettingsClassName=WarfareGame.WarProfileSettings

[FullScreenMovie]
StartupMovies=ESRB
StartupMovies=EpicLogo
StartupMovies=MGSLogo
StartupMovies=Startup
AlwaysLoadedMovies=Startup
SkippableMovies=HOSOutro
SkippableMovies=Caves
SkippableMovies=Ending
SkippableMovies=AttractMode
BinkIOStreamReadBufferSize=6291456
SkippableMovies=ESRB
SkippableMovies=EpicLogo
SkippableMovies=MGSLogo

[Engine.StreamingMovies]
SuspendGameIO=FALSE

[Windows.StandardUser]
MyDocumentsSubDirName=Gears of War

[IpDrv.PartyBeacon]
PartyBeaconPort=8675
HeartbeatTimeout=5

[IpDrv.PartyBeaconClient]
ReservationRequestTimeout=5
ResolverClassName=IpDrv.ClientBeaconAddressResolver

[IpDrv.PartyBeaconHost]
ConnectionBacklog=10
bWantsPartySizeChecks=false

[IpDrv.MeshBeacon]
MeshBeaconPort=8677
HeartbeatTimeout=5
SocketSendBufferSize=32768
SocketReceiveBufferSize=32768
MinBandwidthTestBufferSize=65536
MaxBandwidthTestBufferSize=1048576
MaxBandwidthTestSendTime=10
MaxBandwidthTestReceiveTime=10
MaxBandwidthHistoryEntries=5

[IpDrv.MeshBeaconClient]
ResolverClassName=IpDrv.ClientBeaconAddressResolver
ConnectionRequestTimeout=5

[IpDrv.MeshBeaconHost]
ConnectionBacklog=10

[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
GameVersion=1.0.0.0
Region=255
CurrentNotificationPosition=8
ResetStats=0
ServerBrowserTimeout=30
bFilterEngineBuild=FALSE
bShouldUseMcp=False
MaxLocalTalkers=2
MaxRemoteTalkers=9
GameDir=newhope
ProfileDataDirectory=..\WarGame\SaveData
bUseVAC=TRUE
StunServerAddress=stun.zottel.net
bWritePlayerStorageLocally=true

[IniVersion]
0=1700093535.000000
1=1704804100.000000

Edited by: birden

Feb 1 2024 This post has been deleted.
Feb 19 2024 Anchor

image 1

After fucking around, i have it working again.

The solution: went to my C:\Program Files (x86)\NVIDIA Corporation\PhysX\Engine and copied the PhysXCooking.dll, PhysXCore.dll and PhysXLoader.dll that are in the folders in there, than just went to the binaries folder in gears of war and pasted them in there overwriting the ones before, also the one in the PhysXLocal folder. hope it helps somehow

Feb 19 2024 Anchor

Amazing news, could you upload a zip file with those files ? I will add it to the build


Feb 19 2024 Anchor

discord hosted, so it might break soon > Tinyurl.com

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.