This GZDoom mod totally converts Doom, Doom II, and Final Doom into a full-fledged Aliens game. You must face Weyland-Yutani androids, predators, and xenomorphs a celestial battle for survival.

Description

The newest and final build of ALIENS: ERADICATION TC with many improvements, fixes and additions.

Preview
ALIENS: ERADICATION TC v2.0
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DOOMMARINE117
DOOMMARINE117 - - 552 comments

great job. looks cool.

the main wads for the alien total converasion works. but some reason the eradicationmapset.wad for by itself of doom 2 shows red errors for certain weapons of tracer not found?

but, looks like everything works.

i like the weyland logos. good choice.

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Payload4367 Author
Payload4367 - - 97 comments

I don't get any errors. Make sure no other mods are running that might interfere and I guess fiddle around with your load order. Get the latest GZDoom 4.7.0. I just recently tested it with that.

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DOOMMARINE117
DOOMMARINE117 - - 552 comments

yeah its all updated to 4.7.0.

i am using the target line. idk if thats good method.

-Iwad DOOM2.WAD -file ERADICATION_MAPSET_2_0.wad ALIENS_ERADICATION_TC_2_0.pk3

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Payload4367 Author
Payload4367 - - 97 comments

Load the pk3 file first and you shouldn't get those errors. If you are dragging files over a GZDoom shortcut to launch make sure you select the pk3 before the wad. Hope this helps.

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DOOMMARINE117
DOOMMARINE117 - - 552 comments

that works now.

i guess not all wads should be loaded first when there is a pk3 file.

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Payload4367 Author
Payload4367 - - 97 comments

Great! I think its only for the Eradication mapset. Others work fine the other way. Some of my inexperience showing in my work. lol

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-SEVO-
-SEVO- - - 56 comments

now i wanna tell something to author of this gem---► Payload4367

(and if you ll read this, read carefully my advice!!!)

-why is this mod hidden in Aliens Ultimate Doom all long ago dead and weapshit on this page ?
-why isnt for this mod ERADICATION (mappack and and improved Alied Trilogy Doom -
mod pak3) open normal main tab for mods on ModDB as every normal new mod ?
-why isnt for this opened new tab on ModDb with normal description, screnshots and one promotional video of version 2.0 ?

now if you---► Payload4367 wonder why doesn't have this mod so much attention, because simply is not visible for people (because is now only as subfolder of Aliens ultimate doom on this page)

if this mod contain improved pak3 of Alien trilogy, that doesnt mean that you can not open new tab on ModDB for your ERADICATION mod

your spend time for this was useless if you dont know how properly to propage it
because now this mod is simply not visible for ppl

now imagine some new player of doom 2 going looking for some mod, everyone will simply miss it bc ERADICATION is now as subfolder on ModDB of Alien ultimate doom--►what is btw TOTAL unnecessary confusing bc if he looking ERADICATION will pop up on him Aliens Ultimate doom weapshit and he can install as example
Aliens (TC) 2017 [v 1.2] and he will think that he plays ERADICATION

just you--►Payload4367 open for ERADICATION new proper tab on ModDB as mod for Doom 2 directly (with screenshot and one promo video)

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drencos
drencos - - 5 comments

Hi i was wandering if you could clear something up, if i drag just the ALIENS_ERADICATION_TC_2_0.pk3 file and play it states Aliens trilogy on the title screen, if i load just the ERADICATION_MAPSET_2_0.wad it states Alien Eradication on the tile screen but with Red triangles everywhere, & when i drag both over the GZDoom Shortcut it states Aliens The ultimate Doom on the title screen, is this 3 different games could you explain please ?

Strange after just dragging both over the shortcut im now getting the Aliens Eradication on the title screen instead.

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Roarkes
Roarkes - - 213 comments

Thank you.

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Guest
Guest - - 689,618 comments

I went through the company for everyone and spent about 14 hours on it.
And I can say that everything is fine! I played on medium difficulty and it is balanced.
The only thing I wanted to say is that the FPS sometimes sagged down. But I guess I just have a PC potato)

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Payload4367 Author
Payload4367 - - 97 comments

I'm glad you enjoyed it. I spend considerable time trying to find that sweet spot for pc requirements. Not too demanding but still accomplish the visuals I wanted. Some may need to use a lower resolution and reduce/disable things like ambient occlusion or other visual effects. Thanks for playing and commenting.

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Guest
Guest - - 689,618 comments

Can’t wait to update this when I get home

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JjForcebreaker
JjForcebreaker - - 907 comments

Thank you!
Gonna test it tonight.

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sovauthority-zuzu
sovauthority-zuzu - - 74 comments

What an incredible mod! Congratulations on the full final release! I love the multiple start points! Thank you to the team for all your hard work! It truly feels like a sequel to the 1996 FPS game "Alien Trilogy".

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kingdruiduk.AKA.DJ
kingdruiduk.AKA.DJ - - 777 comments

Awesome work, mister payload. Just wondering what causes the exclamation marks all over the startup map? Is it missing textures? Regards Also the TC works perfect.

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5thousandturtles
5thousandturtles - - 1 comments

simply amazing, this is better then the games they want you to pay for. I would personally pay for this, to support this kind of productivity in video games, as our current product we have available is declining into something that i can no longer be excited for. I would only ask that we could experience this cooperatively, I know that each class has its own events, maybe a work around would be the events follow the host, and just have a side note that the joining player might want to be same class as host or issues may arise etc.

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DeVMerruM
DeVMerruM - - 7 comments

i remember there was a version that worked on Zandronum. Wich one is it?

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1madnow
1madnow - - 2 comments

is there a mod for eradication hud,i cant see my health,ammo ?

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the_vm
the_vm - - 109 comments

This is extremely high quality, with each class having their own objectives and the maps having slightly different geometry and scripted events, which adds to replayability quite a bit. I just wish there was a submod for redeploying the turret, and maybe even reloading it.

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