AmmoTweaks v1.11
Full VersionAmmoTweaks re-release with crash hotfix. Includes ammo switching, additional ammo types, a weapon condition system, ammo/explosives crafting, and more...
Source code available on Github.
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AmmoTweaks re-release with crash hotfix. Includes ammo switching, additional ammo types, a weapon condition system, ammo/explosives crafting, and more...
Most recent older version of AmmoTweaks. It's best to use a mod manager to install.
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Is this mod abandoned? I'm rather enjoying V1.11 but it's unfortunate it only covers vanilla weapons. If this had compatibility or patches for other weapons this would be such a crucial mod.
Hey, sorry about the long response time. Life got in the way. It's not fully abandoned (it's in kind of an extended maintenance mode, I guess).
I'm still planning to replace all the ammo assets with the custom meshes I made for TweaksFramework whenever I finally get around to releasing it - should be a nice upgrade to the lazy texture recolors and scaling of the vanilla assets in the mod. I also want to go over all the scripts again to optimize and fix things with the knowledge I gained over the years since the last substantial release. An XB version is also coming at some point, hopefully before Fallout 4 stops being supported... No ETA on any of that, though.
As for compatibility patches for mod-added weapons (I guess this doubles as a response to thomasrepko1 from March) :
My Nexus account is probably deactivated by now and I don't want to create a new account due to their troll infestation, so getting permission to make compatibility patches for the more popular mods is pretty much impossible even if I had the time to make them. The best I can do is to add an example plugin or two to show how to do it. I also tried making a patcher script for xEdit a couple of years ago and got stuck on it and quit since Pascal scripting wasn't my forte. I'll get to it eventually, but my main focus right now is getting TweaksFramework finished since it's a lot simpler to do all this stuff with a custom F4SE plugin.
question when will this mod work with weapons made by other people id love to use this mod you made but it only seems to work on vanilla/dlc weapons ive tried both ammo switchers to no avail they only work on ingame weapons the game came with please dont tell me i have to edit every weapon mod i have to make it work?! so aside from that it does work just not on mod weapons out of the box sadly at least for me :(
Impressive scope compared to what was originally there, here's hoping this comes out before F4NV takes your spotlight. Also, I don't mean to pry, but what happened to AmmoTweaks on Nexus?
Both the F4NV team and I are going for 2077 release dates to fit the setting. :)
Realistically, it won't be much of a competition - I know I'll be playing F4NV soon after it's released, but I doubt most the F4NV team even knows AmmoTweaks/TweaksFramework exists.
I removed my mods from the Nexus because I didn't like the way they went about that recent file deletion policy change. It seemed kind of shady and made me think about what other parts of their ToS could be randomly reinterpreted to grant them even more rights over what's uploaded there in the future.
Is there a specific date being set for when Weapon Tweaks gets released?
Not yet. I recently got Substance Painter and have been working on some new ammo art, which is turning out to be a massive time-sink.
There's a project page on Github with some details on what's done and what's left to do (https://github.com/isathar/F4_TweaksFramework/projects).
Does this mod work for modded weapons too?
Not by default. If you're familiar with xEdit, take a look at the weapon forms to see the edits that are needed to make a weapon compatible.
I'll need to get around to writing a tutorial (and fixing that summary page) one of these days.