Taking Cheello's famous Voxel Doom and putting some brutality into it, brutal voxel doom adds headshots, tons of gore, new monsters and weapons to DooM, all in the form of voxels.
UPDATE: The monsters only version is a GREAT start to something big. There is an opportunity to do a lot more but congrats and I hope lots of other people give it a chance and provide feedback.
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The author has really tapped into something I think a lot of people wanted the first time they saw Cheello's amazing work. There is a lot of good thinking here and lots of hard work. Unfortunately, it replaces Brutal Doom. Unlike Cheello's work that simply replaces the sprites with voxel models. I'd suggest letting Brutal Doom (which is now in beta for the next big release) do what Brutal Doom does best. Don't fork the part everyone loves. BD doesn't have voxel models it does have great gameplay additions. I'd also like to see some refinement of the models and the pain states. Many are not the same standard as BD or Cheelo's. There are also missing frames of animation. Again, lots of great work but this has a long way to go to fulfilling its promise. I hope the project continues.
I loved the voxel look of voxel doom but it felt limp without the brutal weapons. Now it's nearly perfect!
Great stuff. love all the new monsters!
I like the variety of new enemies, a very interesting project
Looks very promising.
A nice rework!