A subtle "Special Edition" or "vanilla plus" version that adds bug fixes, replay value, extra functionality, content and atmosphere to the game, all while retaining that overall vanilla feeling, rather than the feeling of a vanilla game with various mini-mods tacked on as an afterthought.
This mod is a subtle "Special Edition" or "vanilla plus" version that adds bug fixes, replay value, extra functionality, content and atmosphere to the game, all while retaining that overall vanilla feeling, rather than the feeling of a vanilla game with various mini-mods tacked on as an afterthought.
Will cheack this out when i have time.
What is New 0.9 Version ?
The biggest change is the new trader that appears in Pripyat during freeplay and the mission he gives you. Then there's lots of little changes to gameplay, bug fixes, and new graphics and sound elements.
Nice, I couldn't be happier right now! Definitely starting a new playthrough ;)
any one can also instaliereAF3 or AN ( lite ) A.Structure ? Weapons addons (AO vor OWR) ?
I think Absolute Nature and Absolute Structures should be fine to merge as is. For AtmosFear 3 I will be including a temporary patch in the upcoming Options Pack for v0.9, hopefully in a week or two. For Arsenal Overhaul and Original Weapon Renewal I will be looking into compatibility once v1 is eventually released.
Option pack, please! :D
Enjoying it so far! I added AN3, SWTC, and different weapon skins and open scopes ontop of KingFriday animations.
Is this mod compatible with stCop weapon pack 2.7?
Hi. Don't know for sure, but without merging conflicting files, I'd assume it's not.
i think it makes sense that most of the food of the zone is not irradiated, most of the food comes from outside the zone as a clear sky member established
I know you have many bug fixes included, but I'm curious, does this include a fix that eliminates all the dead mutants left all around the zones after killing them?
Also, I see where in the next version, your going to already have graphic mods merged properly, that sounds fantastic! Will be so much easier for everyone!
In fact, I'll be downloading that version soon as it comes out. I just tried to install Atmosfear 3.0 per your instruction, but the installer doesn't allow me to scroll down low enough to hit accept ( even after using TAB and cursor )...which is very strange. *shrug*
Would something like this Moddb.com
be possible to include? The stock HUD is just horrid!
2 huge thumbs, can't wait for the next version!
Hi and thank you! Yes, the mutant fix is included. Concerning the HUD, AtmosFear includes an optional HUD that is great, but I'll also contact the creator of the HUD in your link and ask if it could be included in some form.
I've never used AtmosFear 3.0 before, so I was not aware it came with an alternate HUD.
I haven't played COP in several years and at that time I think I used AF 2.0. I'm not sure if that version came with an alternate HUD or not.
Regardless, I appreciate you answering back and so quickly!
I've been wanting to play COP again, as it's been a few years, but I think I'll wait for your newest version to come out. :)
Many thanks!
Fal
Oh last question, if your including Atmosfear 3.0, is it safe to assume that Absolute Nature is also part of this next version?
If so, I was just reading about the lite version Moddb.com which seems to be less resource intensive on the PC. :)
The full version of Absolute Nature is going to be included. It is a bit more resource intensive, but since a standard version of my mod is already available, I want the XL version to include the very best aesthetic enhancements available.
I have something to report, don't know if I'm alone having this, but both menu and inventory textures and texts just merge with each other making it unreadable. My screen resolution is 1280 x 1024 by the way.
The readme file mentions the fix for this. What you need to do is:
*Uninstall the mod by deleting the mod's gamedata folder (so you can use the options again.).
*Start the vanilla game and set the graphic preset to "High". Then lower the individual advanced graphics options if you need to, but make sure to keep texture detail on high.
*Once you're happy with the settings, reinstall the mod by simply copy and pasting the mod's gamedata folder back in and start the game up again.
Worked! Thanks a lot, man.
Thanks for the answers. :) Can't wait!
I start new game with atmosfear 3 + patch but game crashes, could you please tell me how I should follow purely install it.
how does it add paradises SWTC (addon) or Particle Paradiese?
Hi! I've just tried it out myself and everything is working fine on my end. What you need to do is:
1. Copy / paste the Call of Pripyat: Special Edition v0.9.2 gamedata folder into your Call of Pripyat vanilla install. It's usually in the following file path (or something similar): Program Files/bitComposer Games/S.T.A.L.K.E.R. - Call of Pripyat/<paste SE v0.9.2 gamedata folder here>
2. Then install AtmosFear 3 using the installer that it comes packaged with. This installer should automatically find the right file path for you.
3. Then copy / paste the AtmosFear 3 Patch's gamedata folder over both of these, using the same file path as before: Program Files/bitComposer Games/S.T.A.L.K.E.R. - Call of Pripyat/<paste AtmosFear Patch's gamedata folder here>
If you follow these three steps correctly, your game is 100% guaranteed to work. Good luck and let me know if you need further help.
Work it.
Thank you very much.
shall be glad addon a weapon
Any idea if Arsenal Overhaul 3 will be compatible? More Guns would surely be awesome since I*ve done the game around 14 times ;D
Unfortunately not at the moment. I do plan on a compatibility patch for a future release.
Hello Friend
My biggest congratulations on the mod have a question you can adapt your weapon mod pack 2.8 stcop ?
Amk-team.ru
Thank you barbaro! I see the STCoP Weapon Pack is very popular, so I'll definitely look into it.
Hi! Thanks for the nice mod. I'm having a problem with stashes though. I don't receive any coordinates when searching bodies and finishing missions. The stashes are there if I look, I just don't receive the locations.
I installed the mod with several optional features (nimble trading, FOV 75, Re-animation and texture pack, less mutants, no aim sway - doesn't work by the way, astill have it - vanilla artifact weights and limping state), and also some extra (Atmosfear, Absolute nature, Absolute structure - before seeing that is already included in the mod). But I don't think any of these mess up with stashes (and I have not installed the random stashes option).
Any idea how this could be fixed? Maybe it's a conflict with the cleared stash symbols, because these show up after I get the items.
Also Yanov is bugged, zombies are able to shoot through the doors when I'm inside.
This is an issue from the vanilla game. It's not Special Edition causing it, and there's little I can do about it. Sorry.
Hi. Special Edition has a Random Reward System. Meaning it's perfectly possible to have a playthrough without ever receiving a stash location.
I have question.
As a very big fan of stalker series i finished this game few times. Now im playing at pripyat and i would ask you will this mod request to me to start new game or i can continue where i started.
I ask you this because in "faction wars" mod (CS) i needed to start new game to play mod.
Hi. Yes, you must start a new game, otherwise you will run into a lot of issues at some point or another. There's a lot of additional or altered content in Special Edition.
I LOVE this mod....but...the pricing from merchants & repairs are absolutely RIDICULOUS. Is there any way to change it back to normal??
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