Carnivores 2 MEE (T.C.E.) - Patch - Menu Redesign
PatchEnhance your experience with this brand-new custom menu design.
Hello there! I hope that I do well in this community. I do not know much about making mods, but I do know how to put them together. My first big project was creating an MEE (Modder's Edition Engine) Carnivores 2 mod for standalone mods, which includes weapons, maps, & a whole lot of animals. What makes this mod stand apart (*I hope*) is the fact that it uses animals that were not MEE compatible from the get-go. I have created a README text file that gives credit to all of the mods' creators. I wanted to upload this because I have seen many people make comments or complain about creatures that are not MEE compatible. Plus, I wanted to put together a mod with standalone addons for a long time.
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Enhance your experience with this brand-new custom menu design.
An update that adds 3 additional huntable map ambients & 1 DLC weapon to replace the Scatter Gun. These were requests from three people who commented...
The 3rd update for Carnivores 2: The Canon Extended. Adds 10 more map ambients: 7 huntables and 3 non-huntables. Scrapped or discontinued creatures from...
The second update for this mod which features an additional, but optional map, to replace Mount Ravan & the 3 fish from the "fishes" pack addon by guribas1207...
Updated version of C2 MEE (T.C.E.) which features better performance (meaning it won't crash or lag as bad) & three additional map ambients.
My first big project was creating an MEE (Modder's Edition Engine) Carnivores 2 mod for standalone mods, which includes weapons, maps, & a whole lot of...
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Poll time has ended.
Sigilmassosaurus will be left out of the mod, at least until it receives a kill and death animation.
Hello ceratopsian, I hope you are interested in this because I made the jeff's sigilmassasaurus huntable and aggressive, the only problem would be the lack of animations, if you are interested I can send you the RES_
Certainly. Although, i am not sure if i should make it huntable though. I will add it in as a classic brachi ambient to secure its place into the next update.
But yeah you can send it to me.
{
name ='Sigilmassosaurus'
file = 'sigilmasso.car' cl
canswim = TRUE
waterLevel = 550
mass = 7
length = 12
radius = 400
health = 150
basescore = 70
smell = 0.4
hear = 0.8
look = 0.6
shipdelta = 168
wlkspd = 0.3
runspd = 0.4
aggress = 130
killdist = 380
runrotatespeed = 5.0
trophy = TRUE collisi
overwrite area {
spawninfo {
spawnrate = 0.3
spawnmax = 2
spawnmin = 0
}
}
runAnim = 0
walkAnim = 0
deathtype{
dieAnim = 2
sleepAnim = 2
}
idleAnim = 1
idleAnim = 2
idleAnim = 3
killtype{
hunterAnim = 1
eatAnim = 4
hunterOffset = 0
hunterSync = TRUE d
}
}
there it is, as i said, the lack of animations is a problem
well even though it's in huntable maybe you can put it as old ambient
Thank you my good sir/miss! If I do end up releasing the Sigil into the mod, I’ll be sure to add you to the credits.
You're welcome ceratopsian, I really enjoyed your mod (if you're wondering I'm the guest who asked about MT.Kirk and I'm a sir)
I have started a poll on the sigil. Be sure to participate!
K
Oh wow, hello again. It’s been a while.