Using Einstein's time machine, you have escaped with your soldiers to an unspecified point in time from a world conquered by Yuri and his clones. Unfortunately, Yuri has pursued you. Expand your base, train new soldiers, defend against an army of mind-controlled animals and clones then destroy Yuri! You only have access to basic units. To get better stuff, look for scattered supply packs that contain random buildings, units, and bonuses. Brute Force is a mod that turns Red Alert 2: Yuri's Revenge into a kind of tower defense. You can play on any map you like. Play solo, with allied AI, or with another player in co-op via CnCNet. 99% of assets comes from the vanilla game to maintain the original atmosphere of the RA2.
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Undead32's comment | Post Reply | |
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Feb 2 2024 Anchor | ||
Thank you for sharing your opinion! While creating this mod, I'm constantly testing it. The AI uses various cheats, tweaks, and hacks to make conquering it a formidable challenge. Through extensive testing (hundreds of hours), I've discovered strategies to overcome the AI.
Taking your feedback into account, I might optimize lower difficulty settings to shorten matches. In summary, lower difficulty AI has certain tweaks, hacks, and options disabled, Once again, thank you for testing BF! edit: In case of CPU usage, yes, first core, core 0. I wrote more about this here: Edited by: mbnqpl |
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Feb 3 2024 Anchor | ||
Yeah, I checked cpu's money through cheat engine table(over 3 million dollar). I think it needs to tweak a victory requirment. Just as your video, If player got specific unit or tech, that game should go well. But on the other hand, player cant get a unit or tech, player must get a breakthrough which not affected by randomness. For exampe, wave system(just like tower defence game) or time limit to survive. I know this sounds offened, but I am being honest for develop your mod. Thx Edit: i took hundreds of creates during game(using spawn goodie creates mod in original RA2), but over around 100 creats It only spawns money creates. Edited by: undead32 |
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Feb 3 2024 Anchor | ||
I'm glad you're sharing your ideas! I will think about it, It wouldn't be easy with this engine limitation, but who knows.
When you have a lot of units (I don't remember the exact value, if I remind myself ill edit this post) you will no longer get any other bonuses than cash. It's hardcoded in engine and no Ares or Phobos fixes it. Fixed the issue when AI was instantly rebuilding Yuri's Citadel. Edited by: mbnqpl |
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Feb 13 2024 Anchor | ||
mbnqpl wrote: |
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Feb 13 2024 Anchor | ||
Sure, put this file in your game main folder. You can also edit it as you like It has already disabled limits, i mean, set to 999. It comes from the latest 0.7.65 version. In the future there will be optionsbf.ini for players that wants to customise their experience. |
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