Clear Sky Complete is a part of the Complete mod collection, which is a series of modifications created by professional artists dedicated to enhancing the S.T.A.L.K.E.R. games. The Complete mods focus on improving the original game’s graphics, sound, and atmosphere, while preserving its core elements. Built upon the success of STALKER Complete 2009 (which was downloaded well over 200,000 times), this entry in the Complete collection continues the tradition of aesthetically updating the game without changing the original story or gameplay. Fans can expect a polished and pure Zone experience designed around the most graphically demanding title of the S.T.A.L.K.E.R series - S.T.A.L.K.E.R. Clear Sky.

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Compatibility with Faction Commander Mod (Games : S.T.A.L.K.E.R.: Clear Sky : Mods : Clear Sky Complete : Forum : General Discussion : Compatibility with Faction Commander Mod) Locked
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Jul 6 2014 Anchor

Hi, I tried to combine this mod (version 1.1.3) with Faction commander (version 2.5.1): I copied Faction Commander over CS Complete, I overwritten all the files except ui_main_menu.script, which I "merged" with the other mod's one. Unfortunately the game crashes everytime it loads a savegame (even the auto_save that is loaded every time you pass from a zone to another, for example from Swamps to Cordon) so the game is practically unplayable.
The log says:

FATAL ERROR

[error]Expression : no_assert
[error]Function : CALifeStoryRegistry::add
[error]File : E:\priquel\sources\engine\xrGame\alife_story_registry.cpp
[error]Line : 30
[error]Description : Specified story object is already in the Story registry!

Is there a way to fix this issue?
Thank you all in advance :)

Edited by: bobguy

Jun 21 2015 Anchor


Hello, (Sorry for my bad English)

I successfully merge CS complete with faction commander. I don't know why but I think the mod "Simple CS Freeplay Mod 1.0" implemented in CS complete can probably be the source of the savegames loads crashes.

I solved like this :

- Go to to the file : gamedata/scripts/bind_stalker.script

- Delete these lines (468 to 473) :

-->> Simple CS Freeplay Mod 1.0
if db.actor:dont_has_info("set_changers") then
ogsm_freeplay.set_lc()
db.actor:give_info_portion("set_changers")
end
--<<
end



I hope giving the solution for your problem.

See you soon.
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