Combine Insurrection will take place directly after, or rather during and then 6 years after, the events of Half-Life 2.
In the mod you will take up the role of Freeman to try and finally rid the planet from the iron icy grip of the Combine.
Basic plot summery:
The Vortigaunts that had attempted to rescue you, Gordon, had failed and you were thought lost. Life went on, battles were won and lost. Yet eventually the Combine were driven off-world. But now they have returned once again, more ferociously then anyone had dared to hope.
With this Reinvasion you have also come back to the battle field. Mysterious as the pretext for your Re-Insertion may be, you take up your previous quest to save your home world.
Hey everyone!
Well it has been a long and eventful six months since I lasted updated the mod page. Suffice to say that things did not go as I had planned. How I had planned out the work to be carried out on CI was to bum rush work on Odyssian Void and try to clear a lot of backed up goals out. That was pretty much accomplished. However I had intended to start work on CI in Mid-November and that is where things broke down.
I was approached by a company for a COBOL development position which I accepted. This was early November and I started working for them on the 17th. As a result I have not been able to complete any show-able work on CI for the last several months. I did get into the 8th deck of the mothership to do some small things but that was the extent of my mapping.
Suffice it to say that my time is now at a premium and I have had to make some tough decisions. I tried balancing everything out but it was just not working with CI in the mix. That said the mod is not dead. I fully intend to finish it but I do not have the time to spare and as such I have had to put my proprieties in order. That meant having to place Combine Insurrection on hiatus indefinitely.
Another reason I want to hold off is because of Source 2. We all know it and Half-Life 3/Ep3 are coming sometime before 2020 (dat Valve time) and instead of having to remake the entire mod for the new engine I am electing to hold off until it is released. There will likely be some big changes that will require recoding and remapping and I would rather have to do that from the standpoint of where the mod is now rather than later when the mod may be much more complete.
I do not know when work will resume but it will resume. Right now all of my time is going to be going into Odyssian Void, some side jobs I am doing, as well as my current full time job.
Thanks to those of you who have expressed interest in the mod, I am sorry that it is going to take much longer than anticipated but at the same time there is little I can do about it. I am not going to completely abandon work on the mod while it is on the back burner, I will be taking this time to work on the back story and plot for the game, both are in sore need of updating/more work. By the time work starts up again I should have most of the details down.
Keep an eye on this space!
There will be an important announcement inside along with the progress made so be sure to check out this news update!
Got some mapping done but focused more on build up of specific areas rather than generating many maps. See more inside.
Inside: Mapping Progress Report February/March 2014|SRC Update. #9|Developer's VLog 9th Edition.
Hey everyone, check in side for more information about the progress made in the last month and an important announcement about the work schedule.
Heres the installer for the demo. I fixed a few of those issues i reported earlier, the game will now end itself at the end of the catacombs level, also...
Here's a walkthrough/review video that I made:
Sometime before 2020 huh..
This mod looks pretty damn good so far. I could give you some ideas for gameplay additions if you'd like.
Fire away.
Maps look way too big for their own good.
Other than that, this doesn't look or sound bad.
If you have not done it already, you should port this to Source SDK 2013. Much easier to work with and alot more stable.
Will be doing so this week. Found out that the source code was released but through Gethub instead of the old system. Here's hoping for an easy conversion (not going to hold my breath though lol).
You should make this mod for EP2, it would look much better!
There is no source code for Source 2009 yet. Due to my use of a lot of custom code I have to wait until Valve releases the code for Source 2009 before I can move stuff over.
My only critique (if I may), is that the maps could use better lighting/shadowing. But I know Hammer/Source 2009 lighting sucks the big one and can be VERY trying to work with to make it look right for todays standards.
Anyways, I look forward to watching this mod more.
The lighting here must be even worse. These maps are made with Source 2007.