A collection of maps i've been building, polishing & testing the crap out of over the last 8 years or so, made to suit my own taste and originally meant for personal use. Maps emphasize combat and aesthetics, range from large to huge in size and are densely populated. The campaign starts with a dark/brutalist theme but quickly departs from that formula. Also, M30 is just a regular map. I don't really care for the Icon Of Sin. Gameplay-wise, slaughter is my personal preference so, yes, though i like variety so expect a fair amount of incidental combat and platforming in between. Jumping/crouching will break many maps, please refrain. Freelook (with autoaim disabled) is expected -likely required- in order to complete the game and experience the architecture. I stuck to Doom2 mapping format in order to make this as mod-friendly as possible. Gameplay tip: As soon as the music starts, RUN! I hope you enjoy Ex Inferis, thanks for downloading & playing!

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Inferus

Inferus

Full Version 1 comment

A hard 31- map megawad that expects players to be familiar with the game and ready to go all-out from the first second. As soon as the music starts, RUN!

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q00w
q00w - - 3 comments

That was really challenging and long adventure, but I enjoyed it! Very nice megawad, very stylish maps! Also good music – remarkable soundtrack from very beginning, from first map.
A couple of times my fps dropped due to monster count and old pc.
But I must say It's a rememberable megawad, which stands out from others indeed.

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AVeryAggressiveGamer
AVeryAggressiveGamer - - 6 comments

Did you get inspiration from the event horizon movie?

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D-27
D-27 - - 44 comments

Alright, first level so far so good!
(I have read your txt so I'm just saying that linedef #4490 needs some attention.)

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Inferus506 Creator
Inferus506 - - 6 comments

Thanks for the feedback! Done :)

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D-27
D-27 - - 44 comments

That Dam looks epic on map03! Not sure why the red door is one way only tho, it makes backtracking annoying.

And if you don't mind my sh*tpicking again:
-Map01: sector light under the final imp door near the exit teleport
-Map02: misaligned rock textures in the 1st elevator shaft
-Map03: sector light under west door where that cool draining happens
-Map03: sector light in the 2 invisible squares at the north side of the dam

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