This project is a fan recreation of Doom 64 for the Nintendo 64 to the GZDoom engine. The goal of the project is be mostly accurate to the original game as well as add very minor improvements for that extra bit of polish. Think of this mod as being an enhanced version of Doom 64 for GZDoom. We have Doom 64 EX, Doom 64 Absolution TC, GZDoom64, and Brutal Doom 64. Why you ask? I was personally dissatisfied with the quality of the GZDoom64 project, and Brutal Doom 64 (while it is a great improvement) is along the same lines but changes too much and deviates from the original Doom 64 experience. And thus, this project was born.
OGG music replacement pack as an alternative to FluidSynth. This file should be used for version 1.3 of the mod onwards.
Experience Doom 64 like you never have before with this HIGH QUALITY sound pack!
All weapons and monsters upscaled 4x with Gigapixel AI
A gameplay overhaul for Doom 64 Retribution that focuses on accuracy. Reworks timings, enemy mechanics, physics, and more.
The OG, baby. Reworks the gun to mimic the N64 version almost perfectly.
I am not the original author of this fantastic megawad. I just modified it to work with the Doom64 Retribution gameplay mod. All traps and exits will...
Merry Christmas everyone! hohohohohohohohohohohohohoho!
This is an attempt to turn D64RTR 1.5 into a mapfriendly gameplay mod.
All credits on addon, i decided created this addon because i loved much this mod
OGG music replacement pack as an alternative to FluidSynth. This file should be used with version 1.0 to 1.2 of the mod only.