PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.
Experience Doom 64 like you never have before with this HIGH QUALITY sound pack!
Thank you. These are pretty good. 👌🏻👍🏻
YES. I was thinking about remastered N64 sounds way before this sound pack was ever released. I used to play doom with the psx/n64 sounds all the time simply bc they sound better than the original sounds IMO
Oh, yesssss....
I am loading Doom64_SoundBulbKEX.WAD with the Doom64 Remaster, but sounds seem to be mapped completely wrong. Is there any special way to load this (I guess -file is the only way, actually) or am I using the wrong file?
-file Doom64_SoundBulbKEX.WAD
That is the only way
Is there any difference between this and the pre-bundled HQ SFX addon?
This comment is currently awaiting admin approval, join now to view.