PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.
Contains DOOM 64 CE with PBR materials, new sounds and more. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.11.3 for convenience, but you can use an existing installation of it. Read the readme for more details.
This version replaces the Doom 64 main campaign maps with newly made conversions instead of the maps from Retribution. They lack many of Retribution's quality of life changes, so if you consider this a downgrade, you can load this addon to restore them: Moddb.com
Is a future update going to incorporate the Retribution QOL changes to these new conversions?
I've reuploaded this file fixing an error where some lines could not get executed (P_StartScript: Unknown script), softlocking some levels. If you downloaded this before Feb 5th 3:30 UTC, please download it again.
NOTE: There is a known issue the PBR addon (DOOM64.CE.Addon.GFX.PBR). If active, it won't work and the game won't look as intended (wrong colors, etc). This will be fixed in a 3.9.1 release. Until then, please delete that addon.
The blue key switch's texture in Lost Levels map 2 is broken:
Imgur.com
Great job with this update, I am very happy you are continuing to support Doom CE :)
I don't understand; why make the Retribution maps a separate file if they are an improvement over the vanilla maps, shouldn't it be the other way around?
Because its like conversion or actually an enhancement of the VANILLA game.