doomcute
Full VersionA simple doomcute showcase for zdoom family source-ports. (tested on GZDOOM g4.11.3)
A simple doomcute showcase for zdoom family source-ports. My goal with this was to see what could be done with the basic sector system doom uses. (tested on GZDOOM g4.11.3)
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A simple doomcute showcase for zdoom family source-ports. (tested on GZDOOM g4.11.3)
The mod for doom II (and all mods and dls). Changes all weapon sound on realistic sound
This is a heavy upgrade to Rabid's Crap, so it gets a whole new mod page. I've upgraded all nine base Doom weapons in Rabid's Crap to the Rabid version...
Tired of power-fantasy mods for doom, or just want hardcore? If yes to this this mod for you!
Rabid's Crap is back with a vengeance. Special changes abound for the 50th edition! Footstep sounds for all monsters, modified maps, new MP40 sprites...
This mod was originally just a reskin of Doom, but now is a full port of all the arsenal of counter-strike 1.6 with some extra. ;)
This adds a few things to the first Rabid's Crap and brings it closer to my ultimate vision for Doom, and each subsequent file released adds even more...
Is there a universal gameplay mod where the term "DoomCute" puts Faces and Limbs to everything that is not a Living Thing?
Faces and Limbs may apply to the following:
Weapons
Ammo
Items
Powerups
Decorations
Artifacts
Keys, Locks, and Chests/Lootboxes
The only things that don't qualify are:
Blood
Gore
Corpses
That might be a more DoomCute version of the famous Run 4 It mod by Cherepoc.
And now, the objects gain faces and limbs!
I want to make a map with a setting like this that actually has gameplay. Should I?