EXCAVATION will be a short high production quality single player sci-fi mod set on Mars. The story takes place in the farther future, at a small privately owned complex set to excavate an object of an extraterrestrial origin. The excavation is taking place beneath the complex. The complex has a staff of 8 - 6 highly experienced workers who are remotely operating excavators and other vehicles, 1 excavation supervisor and 1 administrator. These two know what the object actually is, as does the funder of the operation, the workers don't. They are in it merely for the pay and know only what is necessary. Near the end of the excavation one of the workers finds out what the object they've been excavating for months is and with other workers attempts to sabotage the operation. They end up stopped by the other two and that lads us to the present time.
Both the story and gameplay are still in development. Atm the idea is that you play as a rescuer or such, who received an SOS call from the complex and has decided to fly over and investigate. The mod will begin with you in a small aircraft/spacecraft, landing on the site. You will enter the complex, the surface level, and find no one there. You will then do a bit of exploring of the interiors, playing staff audio logs, reading notes, learning about the operation through various media etc. At the end you will head down to the excavation site itself and discover what is going on.
No zombies or anything of the sort. That is done to death and so I'll be putting an effort to create something more original, more cinematic. Think of Fort Solis. Though you will likely carry a small arsenal and there likely will be a fire fight at the end, or at least as one of 2-3 possible endings.
Excavation mod YouTube channel: Youtube.com
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I can do a lot of things for the mod but I can't do everything by myself. I will need help with programming and maybe with animating. So, if you dig sci-fi, if you dig Mars, GoldSrc engine and have the needed skills, and would be interested to help or join the development, feel free to contact me. I may even be able to pay for these services but any free of charge help would be much appreciated.
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it looks so good
Thx.
Looks really nice, would love to play it, hoping it will be released. Good luck!
Thx! Hoping too.
Gorgeous stylization. It's so incredibly easy to just throw in HD textures and high poly models for it to end up looking terrible. This is the proper approach.
Having intent with every pixel to serve a specific purpose; one of the number one reasons why I personally disable texture filtering. There's just simply way more definition and character with utilizing purpose built assets and retaining their raw pixels.
I figured it'd be safe to assume that certain techniques like having baked lighting in textures may be employed? Maybe even some pre-baked ambient occlusion? A bit overboard and far fetched, but it seems that these techniques may be along the line of what you're working to accomplish and would help further satisfy a high production appearance.
Thanks and well put, agree with everything you said. Regarding baked lighting, thought of it. I can do it in Photoshop. Barely done gradients, more precise highlights etc. so far, which would surely increase the realism. I'll definitely try it but much later on, when all the brush work is finished. Then I'll also have a perfect lighting picture and be able to do it as precisely as possible. Though I may also leave it as it is, if it ends up taking too much time.
Good and interesting, with lighting it will looks more better!
Thanks. The lighting will be given a proper attention.
Cool
Glad you like it.