Mod based on one of the greatest C3C mod - Rise and Rule.
Main features:
- Over 250 researchable techs;
- Over 60 resources;
- New units and units classes;
- Historical accuracy (as much as possible for the game).
Installation Instructions:
- Put files in path - Your Installation Location\Civilization III (or Complete)\Conquests\Scenarios
- When you start the game, go to - Civ-Content and choose - Expansion Mod
- From here starting like normal game
Update History:
v1.6
- Whale will not appear on coast titles
- Sea titles gives +1 commerce
- Desert titles after irrigation now gives 3 food, instead of 2
- All Elephant units movement decreased by 1 (Exclusion - Indian War elephant)
- Removed "Hidden Nationality" and "Blitz" ability to Partisan, Insurgement, Guerrella
- Added "Invisibility" to Partisan, Insurgement, Guerrella
- Removed the "Join to City" Ability to all Immobile Artillery units
- Fixed Great Lighthouse civilopedia text
- Updated Academy civilopedia text
v1.5
- added Ancient Camel Cavalry Unit;
- added War Galleon Unit;
- added East Indiaman (auto generated) Unit;
- increased production time for auto generated units (makes them more unique);
- small changes and rebalance of units, techs and buildings.
v1.4
- added Axeman Unit;
- added Javelin Horseman Unit;
- added new graphics for Sharpshooter Unit;
- added Water Pipeline Building;
- removed Army Logistics Building;
- small rebalance of Ancient Era Techs.
v1.3
- added "Redcoat" Unit;
- fixed Work Camp error;
- Lateen Sail tech moved to a Medieval era with Galleass (War Tiger) and Great Galleass (Castleship) Units;
- Naval Spirit tech moved to an Ancient era with Longboat (Early Junk) Unit and Voyage of Discovery Wonder;
- other minor fixes.
v1.2
- added "Naval Mine" Unit.
- added "Ancient Sanitation" Tech;
- fixed "Arquebusier" unit graphics;
- fixed "Prayer tample" shield cost;
- fixed "Army Logistics" error;
- fixed error caused by following units: Roman Galley, Mujahed, Warm Camel, Early Junk, Dreadnought, sloop, Congreve rocket battery, German motorized infantry, Landing ship, Global hawk, UAV, English Crossbowman, Armored Cruiser, Transport Plane, Pudao, Modern Mechanized Worker, Cavalryman, Ottoman Naval Infantry, Ottoman Motorized Infantry, German Machine Gun, Eastern Bloc Marine, Chengdu, Admiral of the fleet, M.B. Hand Cannoneer, Ottoman Trencher, Eagle, Corvette, jet bomber, Howitzer, MLRS, Modern Engineer Trooper, Eastern Bloc Light MG, Indian Infantry, Qin Spearman, SAM Battery, Eastern infantry, German Trencher, Fokker Triplane, Jeep Willys, Montana, Shilka, Guerrilla, Beaufighter, Engineer, Fort, Eastern Bloc Combat Engineer, Rikko, Modern AK Infantry, Modern AK Marine, Stealth helicopter, German Naval Infantry, Scorpion, German Trencher, Lancaster;
- Some re-balance at Ancient & Classical Era;
- Added some new and fixed some old Civilopedia text.
v1.1
- Fixed "Voyage of Discovery" error,
- Fixed "Longboat" error,
- Made some balance changes with techs, units and resources in Ancient & Classical era,
- Added some new and fixed some old Civilopedia text.
v1.0
- The basic version.
Hi, It's an excellent game mod, I've been playing it with great pleasure for some time, however, are there any patches after v1.6? The submersible has Bombard in Civ pedia, but... it doesn't work... the button for torpedoes/bombard doesn't appear!
Thank you for your understanding and help!
Thanks for info.
I'll fix it in the future.
...Is there any patch after 1.6? Thanks! :)
No, 1.6 is last one.
Так учить английский? или есть русификатор?
Нету русификатора.
Учите Английский, много где понадобится в жизни :)
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How to install? I downloaded it. I don't know where to put the files XD Thanks.
Nevermind, it goes in scenarios. I am playing it and its awesome!
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