Hey Gamers, today we have an extremely long and extremely overdue news post. We have been waiting on getting a new website up to introduce it, but unfortunately that has fallen through the cracks - in fact we're actually on the lookout for a new web developer as well as some new art talent to get 2.0 out the door and onto Steam. At the bottom of this update you will find a hiring section, giving you details on what positions we need filled along with the benefits and requirements of joining. However, before all of that we would like to show some fresh media from Firearms: Source 2.0, as well as bring attention to ModDB's Mod of the Year 2010 awards.
In today's media dump, we are showing off our new hand models alongside a few of our weapons with parts from the new attachment system implemented. For Firearms: Source 2.0, we will be releasing with two primary attachment types: the suppressor and the aimpoint. These attachments are far more than simple eye candy, and will allow you to customize and transform your weapons to fit the role of your choosing. After this initial release we plan to introduce new attachments and variations of existing types with each update, from bayonets to high capacity magazines to underslung grenade launchers. The attachments will be tied into the credit system, so the more you outfit your firearms, the less additional weaponry and armor you will be able carry.
In the images above, you may have spotted a new addition to the Firearms arsenal: the Simonov SKS. While the rifle excels at long ranges, unlike a DMR or sniper rifle it allows you to be more mobile both under fire and while providing it. The SKS is loaded via stripper clip, which means that in order to reload a partially emptied rifle you will first have to dump the remaining bullets in the weapon. We also show off the Sterling, which you have seen in previous news posts, but with our new hand models. In the rest of the screenshots you can see some examples of our attachment combinations in action. Whether you want to use a suppressed M14 in the designated marksman role or would rather stick an aimpoint on your M3 Super 90, there is an attachment and weapon combination for you.
We would also like to thank all of our dedicated fans for helping nominate Firearms: Source as one of the Top 100 mods of the year on ModDB. Now that we've made it this far, it's up to you again to ensure that we finalize our spot as Mod of the Year 2010! Be sure to head over to ModDB and vote for your favorite mods, and dont forget Firearms: Source!
Firearms: Source is looking for some talented and motivated developers looking to help us bring our mod closer to a release on Steam. The positions needing to be filled are a Graphic Designer, Texture Artist, and a Web Developer. Please review the descriptions and requirements below, and if you are interested, please email us at apply@firearms-source.com with examples of your work or a website portfolio.
But first, what can the Firearms: Source development do for you?
Graphic Designer
Texture Artist
Web Developer
Please get back to us if you have any questions about the positions or have any interest in helping out the mod, contact us at apply@firearms-source.com. Once we get the web developer position filled, hopefully we will be able to roll out with the new website and give more frequent updates with a new sleek design. Remember to vote Firearms: Source as the Mod of the Year for 2010!
sexy
Great, and would love to see a mini-scope soon
I can't wait.
Looks good!
Sweet :D
Looks like the battlefield 2 M4! Which looks sexy!
if people want a hatcrafting simulator they play tf2, if they want some outfit customisation simulator they play cod7, if they want some fast paced modern shooting with awsome gunanimations and skins they play firearms 2...i dont think we really need the customisation part, but what the hell. one thing im gonna tell u guys: this sleeve skins are pure awsome there, im gonna probably use it for css too. and finally: we have watches, sot the soldier really knows how much time is left from the round :D
um you haven't played "cod7" have you..
I just HAVE to stop and say, while most everything in this mod looks really good, those freakin gloves look AMAZING! I can sit here and hold the exact same set of gloves in my hands, and still feel like the model looks MORE real. SUPER impressive. The fabrics are so believable, and the arm textures look great too! Now how about some Oakley's Assault gloves? :P
I have to say, what is really the point of the aimpoint that you have to aim down sight with if you can fire accurately while not having to obstruct your view with ironsights/sight attachments?
There's a slight zoom effect that comes with all iron sights, more with optics, and using an aimpoint actually gives you an accuracy bonus while active (especially for weapons like SMG's, more accuracy is always good).
Also, I think it's a matter of personal preference - some people just want to use iron sights rather than crosshairs even if they aren't forced to.