Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.
Requesting programmer assistance, and showing you our new Beretta pistol variants.
Time for a little FAS status check, except this report won’t be so little. Firstly, there is still no set FAS release date yet, but we plan on keeping...
Over the past weekend we had a great development team meeting regarding the status of the Firearms: Source 2.0 Beta. We came to the conclusion that we...
As the summer begins to wind down, the heat turns up for us developers. Over the past month, we have been wrapping up the remaining features and trying...
We are now about a month into Summer and we are still progressing nicely and with Independence Day (in the US) about to kick in, I thought I should leave...
This past weekend, we had a nice developer meeting where combed through our 2.0 feature list and everything that still needs to be done. With our 2 year...
Everything we’re showing you today is from a map called Caliber, an Assault map which I’ve just adored playing on. However, overhead shots of a map...
Super Joe here, coming at you from the busy virtual offices of the Firearms: Source development team. My last post talked about many of the new features...
The number one question on all of your minds is, undoubtedly, "When will we be able to play Firearms: Source 2.0?" - the answer?
Firearms: Source is showing off the latest additions and edits to the Field Medic skill tree. Additionally, we are explaining some of the changes we have...
In this developer blog, our effects artist The Vman talks about the new effects featured in Firearms: Source 2.0. He also shares some insight on creating...
After a delay of news posts, we are finally showing off the Gunnery changes made in 2.0, as well as the new Sterling variants. Complete with a video and...
Shinobi shares some thoughts on designing FAS Assault maps.
In this news post, we discuss the changes that have been made to the Marksmanship Skill in Firearms: Source 2.0. While the skill has mainly been kept...
Developer Blog by Daniel "DysPatch" Miede. Balancing the weapons in Firearms: Source is quite an undertaking considering the vast amount of weapons that...
The time has come to finally start announcing some details of our attachment system, and I feel the suppressors would be a great place to start. We will...
Vunsunta, the audio director of Firearms: Source, gives insight into the development and production of the FAS sound effects and audio in 2.0 and how...
Today, we will be showing off our new player models, as well as our new environment based uniforms. With the inclusion of overhead icons, as well as remodeling...
Well here we are again; it’s always such a pleasure. As everyone leaps, sprints, and solves their way through Portal 2, we developers have been doing...
Firearms: Source was just recently acquired by Spiral Game Studios and the Orion: Prelude team! New features and a brand new website... and dinos!
Hey Gamers, today we have an extremely long and extremely overdue news post. We have been waiting on getting a new website up to introduce it, but unfortunately...
today we bring you the last patch of Firearms: Source 1.0! This patch is intended to fix the damage of explosive weapons, balance armor a step further...
Firearms: Source was accepted into Steamworks, and FA:S 2.0 will be available via Steam. Also check out two new weapons coming to FA:S.
Finally, I am proud to release Firearms Source 1.0e, a huge improvement on our previous Firearms Source builds. After public testing the game the past...
Hey folks, I think you will be happy to learn that 1.0e will be coming out very soon. We have just finished wrapping up the issue that causes mass amounts...
Hey guys, we noticed an error with our removal of ragdolls on map join, so we had to revert it in order for players to get a steady FPS throughout the...
Firearms Source 1.0c Patch is released! Plenty of bug fixes, balancing of damages, and new design changes.
A big release has recently occured in the Source Modding community. The Firearms team has released there first public beta for the updated Firearms modification...
Hey folks, I hope you have all started enjoying the awesome fragging of Firearms Source. With already filled servers and 2 server patches available, Firearms...
Hi Folks, we finally have hit our first release. People who plan to host dedicated servers for Firearms Source can now begin to set up them up in anticipation...
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