UPDATE: MOD RESSURECTED! BEING WORKED ON, RELEASE UPDATE COMING ASAP
(kitt models are available, but not included. see features below)


Current features:
Knight 2000 spawner
Turbo Boost - allows kitt to leap over obstacles
Autocruise - allows kitt to drive to your selected waypoint, drive to you, or send him to a selected way point alone
molecular bondage shell: all bugs fixed, car gets constantly repaired and cleaned
(microjam) (buggy, included)
planned features: will be attempted to be incorporated in a future release)

Pursuit Mode
Ski Mode
Real KITT Model included (get one from gta-4mods.com and replace ruiner with the model of choice)

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RSS Articles

NOT ANYMORE
This Mod will be closed in favor of the new gta iv/eflc knight rider mod ran by Knightprowl. i will be his coder, and they are working to bring kitt to the game for real and they say it is now possible. please continue the knight rider legacy in gta iv by helping if you can or keep track of that new new mod now on moddb.com (please search for it.)

RSS Files
Knight Industires 2000 for gta iv by knightroto

Knight Industires 2000 for gta iv by knightroto

Full Version

this is the release of the knight rider gta iv mod. for more information or a list of features, view the mod summary. refer inside the readme for installation...

Post comment Comments  (0 - 10 of 38)
dennyrat26
dennyrat26 - - 6 comments

how do you get the sound to work i doesn't work for me

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Guest
Guest - - 690,853 comments

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singhRider
singhRider - - 1 comments

Dear brotatori,
I like your mod, it work fine in my GTA 4 game. However it works fine only on ruiner whether we replace it with KITT texture or not doesn't matter.

But when I tried to add KITT as a New vehicle and copied the handling, vehicles.ide coding from your Mod to the newveh.ide and new handling and carcols, it doesn't work.

Maybe its the coding in your KnightIndustries2000.net.dll file and scripthook.asi file which is specifically linked to Ruiner car only.

When I restored original Ruiner texture and backup common/data and scripts, it still had KITT's functions such as Good handling, super brake, Molecular bonded shell and Turbo Boost.

Please help me get this mod working on KITT as newly added vehicle and not on Ruiner. Please, I don't want to replace ruiner. It will be more fun.

I followed this tutorial:

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Guest
Guest - - 690,853 comments

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sexykelly222400
sexykelly222400 - - 7 comments

I strongly recommend having and auto installer for this mod! I been going threw hell for the past 24 hour on the internet trying to get the mod to work, done everything in every readme's of the things I installed trying to get it to work and still unable to get it to work! IF YOU GET AN AUTO INSTALLER FOR THIS MOD I WOULDNT BE SO GOD DMN UPSET!

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brotatori Creator
brotatori - - 35 comments

i will attempt work on that. be sure to have .net framework and double check script hook dot net mod is working properly by trying other mods that use the hook.

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brotatori Creator
brotatori - - 35 comments

guys i forgot some keys from the readme
F7 pursuit on/off. tap W to gain speed quick
F8 hydroplane on/off. tap w to move in water, hold e-brake and turn with A and D

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GR4N4D35
GR4N4D35 - - 8 comments

This mod is dead???
Please NOOOOOOOOOOO!!!!!!!!!!!!!!!!!
(sorry for my English im Czech)

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Mr_Flame
Mr_Flame - - 1,632 comments

No it's not!

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