This is Guard Duty. Put your feet in the shoes of Barney Calhoun, a security guard at the Black Mesa Research Facility who has no idea that the next few hours are going to change his life forever. Re-live the exciting adventure of Blue Shift, now re-created in the award winning Source engine.
A quick demonstration of the very rough and early work in progress flashlight mechanic for Guard Duty.
**Everything in this video is a heavy work in progress and subject to change**
Official Forums: Tripminestudios.com
FAQ: Tripminestudios.com
Available Positions: Tripminestudios.com
Community Discord: Discord.gg
Absolutely AMAZING work man
Dope!
That's badass, I just wish you could had different viewbobbing animations that aren't the same or similar to HL2's.
i dont think changing literally everything for the sake of it being different is necessary
Lovely.
Looks amazing, especially the animation work!
The testbed level design looks just like a Serious Sam level. I love it xD
The flashlight itself is handled surprisingly very well! I wonder what it'll look like for the rest of the view models but the demo is super promising! :)
You have pretty good diction. Ever considered doing a podcast about development?
Any chance you can add a slamfire (pump and dump) to the shotgun if you fire while reloading it after it being empty? I mean, I guess that's how it worked in vanilla half-life, but considering all the other animations have a quasi-realism feel to it, why not ask, right?
SPAS-12s aren't capable of slamfire.
looking good !
neat! that would give off the players the "playing as the security guard" feeling
It's great to see you return to and expand on the original design ideas from Blue Shift, not to mention it will help set it apart from OBM and BM mechanics-wise, or at least visually. In other words, neat!
I'm glad you guys are going the Crowbar Collective route and giving everything your own awesome style.
This is excellent.
That's real nice detail.
Excellent!
I gotta say, not only is the flashlight mechanic impressive but the fact that enemy blood splatters on your hands and weapons is wonderful.
Not to mention the audio details where the weapon fire echoes when you're in the big hallway compared to the corridor is pretty amazing!
Okay so already I think the sprint animation with the glock and flashlight should be aiming the firearm downward along with the flashlight then to quickly bring it up when it's time to fire. Is that a clear explanation of what I mean?
Nice work and great idea !
et suce moi lol
This is a great example of how to introduce realism into Half-Life while still remaining faithful to its mechanics.
wow :o and bloods on weapons and hands. :o :o nice works !
When Guard duty can be avaible to play?
Pretty good as soon I finish the classic half life games and black mesa I am gonna give this a go when its finally finished and release to play and record for YouTube :)
that Franchi-SPAS 12 :flushed: