This tag pack is a compilation of edits I've done for the shaders and textures of various characters in Halo 2. My goal with these edits was to do the following:

- Add more variety to NPCs by adding new armor permutations that (mostly) fit within the art style of Halo 2, or adjusting their color schemes to look more vibrant and saturated, making them more distinct from one another

- Update some models to better reflect their appearances in later games or maintain consistency

- Fix some notable errors still present in vanilla tag data

- Tone down the overall glossy look most characters tended to have

- Add subtle details to certain models and shaders

Some of the new armor permutations can be disabled via the character's 'model' tag data.

The tag data included in this archive is located in its own folder, so no vanilla files should be overwritten.

Note: While I have added some new armor permutations and ranks to a couple characters, these will need to be manually set within the character's tag data or through scripting/scenario editing

!!! HOW TO INSTALL !!!
1. Open/Extract the archive, and drag the "tags" folder into your H2EK folder
2. (optional) inside the "=== OVERRIDE ===" folder, drag the "objects" folder into the "tags" folder located in your H2EK directory. This will replace the vanilla biped and scenery files with the ones I've modded, allowing the scenario files to easily recognize and use them for campaign.

Feel free to use and modify these tags, but I would greatly appreciate being credited if you use it in a mod.

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H2 - Characters Plus Tag Pack v1 2

H2 - Characters Plus Tag Pack v1 2

Player Model

This tag pack is a compilation of edits I've done for the shaders and textures of various characters in Halo 2.

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