This mod brings Half-Life: Blue Shift addon to the Playstation 2 console.
It is interesting that PS2 Half-Life port had full support for Blue Shift but it was never used.
Used tools:
The new 1.20 update is out, this update celebrates Half-Life PS2 port and Blue Shift 20-th anniversary. This update addresses some old problems and further refines the experience.
Some key improvements from this update
1) Alien mode is fully playable now (cheat code for it is the same as before and can also be obtained inside the game). It is highly recommended to play the normal mode first to be familiar with Blue Shift’s peculiar level design, given that all speech of human characters will be replaced with gibberish.
2) All extra bones inside PS2 models were animated to fix messed up lab coats and fingers.
3) PS2 maps were edited to have model based chargers (PC and DC maps were left with classic chargers).
4) Just like in the original PS2 Half-Life, cheat codes can now be obtained inside the game: 2 of those codes are located in the familiar places, while other 4 are scattered across the Blue Shift main campaign. Can you find them all?
5) Hidden crossbow and hive gun are now obtainable inside the game (but be aware that crossbow ammo is scarce, use it thoughtfully).
6) I was always finding frustrating that there was no way to bind weapon hotswap (lastinv) to a gamepad button because of how clumsy the weapon selection is, so I added that feature into the “Controller Configuration” menu.
7) Framerate is capped at 30 FPS now by default to improve frame pacing. If you don't like this change, you can always uncap the framerate right from the pause menu.
8) Minor HUD tweaks to further differentiate the PS2, DC and PC flavors.
9) Hidden Dreamcast Blue Shift intro can be watched from the “New Game” menu.
10) PC models were optimized for performance (but some HD models were mixed in to prevent crashes) and skybox indexes were patched to prevent texture corruption when using these models.
11) I saw some YouTube videos where people were jumping around the intro tram and thus causing it to stuck, so I decided to solve it in Gearbox way and freeze player controls until the begin of “Insecurity” chapter.
12) New background image. Instead of trying to add PS2 elements into the original Blue Shift background, I decided to tweak PS2 Half-Life background image to make it look closer to the Blue Shift one, the end result turned out to be rather good IMO.
13) Addressed some old problems:
14) PS2 flavor now shares maps with Dreamcast instead of PC to improve the performance in this mode.
One more thing
I might have an idea how to bring adventures of our favorite corporal to our favorite console, more info is available on my YouTube channel:
Known issues
Installation notes and download link
This is a teaser for the new update that is scheduled to be released on November 14th.
I can't believe that it is a final release and that this project came this far from ugly buggy proof of concept.
The new update is finally out to celebrate Half-Life PS2 port and Blue Shift 20-th anniversary. This update addresses some old problems and further refines...
This is bonus pack for PC Blue Shift (Steam version). Here you can find: PS2 models, Dreamcast models, Dreamcast soundtrack patch.
This is final release of unofficial PS2 Blue Shift port. PLEASE, READ README.TXT FILE FOR MORE INFO AND INSTALLATION DETAILS.
This is second beta release of unofficial PS2 Blue Shift port. PLEASE, READ README.TXT FILE FOR INSTRUCTIONS ON RESOLVING ISSUES AND INSTALLATION DETAILS...
This is second beta release of unofficial PS2 Blue Shift port. PLEASE, READ README.TXT FILE FOR INSTRUCTIONS ON RESOLVING ISSUES AND INSTALLATION DETAILS...
This is hot fix for beta release of unofficial Half-Life: Blue Shift PS2 port. PLEASE, READ README.TXT FILE FOR INSTRUCTIONS ON RESOLVING ISSUES AND INSTALLATION...
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awesome
Any chance for a PS2 port of Opposing Force?
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Got a question, how exactly do you pack everything back into an ISO file?
im trying to do it with poweriso but it causes the screen to just be black at the beginning of the game, I know this because I extracted the iso (the working one) with it then repacked everything again and it was the same.
nvm figured out I could replace files using apache but when I boot the game there is a black screen..any fix?
figured it out, not supposed to modify the VALVE.pak file only the PAK0.pak file.
nvm only works with blue shift, Im assuming you managed to fix it somehow when modding normal HL
Do you plan on doing a opposing force port?