]Imperium advanced Freelancer[ Modification is a modding project with the aim to improve the vanilla/standard Freelancer game without changing the gameplay. Improvements for the client are things like HUD changes, effect improvements, chat logging, Bloom effect, changed tradelane & jumping effect and more.
(Feature List here: *click*)

This modification will also contain some bug fixing in the feature versions for the FL game, for instance completed infocards in omicron systems and for bases which have only a very small infocard.
The goal of this modification is too keep it standard FL and standard FL-Servers compatible, improve graphics and being "Open-Source", meaning that you are allowed to include it into your modifications if credits given (but don't forget to ask the original authors of some special features, see description in FLMM. And please notify me for what you use my features. I will also try to make this mod compatible with most "nearly-vanilla mods", but with TC mods you will be on your own.

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Enlarged Chatlog mod

Enlarged Chatlog mod

Full Version

Enlarges the Freelancer chatlog/chatwindow so you can see more chat lines. Take a look at the screenshots.

]Imperium's advanced Freelancer[ClientVersion 0.7b

]Imperium's advanced Freelancer[ClientVersion 0.7b

Full Version

Bloom Effect fixed in this version. This mod can be used at any Vanilla/Original FL Server and at slightly modded ones (for example, Hamburg City, ignore...

Deactivation Patch

Deactivation Patch

Full Version

The deactivation patch fixes the bugs which you may encounter when you deactivate the modification (missing freelancer.ini, missing sarma.txm, missing...

]Imperium's advanced Freelancer[Client Version 0.7

]Imperium's advanced Freelancer[Client Version 0.7

Full Version

This mod can be used at any Vanilla/Original FL Server and at slightly modded ones (for example, Hamburg City, ignore the FLMM warning). Features: * GLS...

]Imperium's advanced Freelancer[Client Version 0.6

]Imperium's advanced Freelancer[Client Version 0.6

Full Version

This mod can be used at any Vanilla/Original FL Server and at slightly modded ones (for example, Hamburg City, ignore the FLMM warning). Features: * GLS...

Post comment Comments
taretburt
taretburt - - 17 comments

Your the fashions sediment! For many reasons:
1. playing process.
2. dead space.
3. no new ships as though Normandy SR 1 and Normandy SR 2.
4. monotonous missions.
5. there is not life in space.
6. reasonable ideas.
7. out-of-date to not whom the not necessary classics.

Again, you are a not moderator! you can not do normal fashions! Nobody is unable to write fashions universal. you all copy each other as fools. you model one and also. And not as does not want to understand that a game needs to be changed! New ideas and new developments are needed.
Your command is not capable not on what. you are unable to do real fashions! Who interestingly to execute monotonous missions?
Who interestingly to fly on dead space? To nobody. From here Conclusion or change that or not fool a head to the people. Your modification is sediment.

LEAVE OFF TO PEOPLE TO FOOL HEAD OUT-OF-DATE IDEAS! YOU DID NOTHING NEW ! YOU COPY EACH OTHER ONLY! YOUR NOT INTERESTING MAUDE! NOT DISGRACED!

Reply Good karma Bad karma0 votes
Basinator Creator
Basinator - - 41 comments

Hm, this would be indeed non-clientside modding. IAFLC is meant to be usable at any server. But I guess that there ARE modifications which fullfill your purpose, you might want to ask at www.the-starport.net - The place where the whole bunch of FL modders hang up :)

Reply Good karma+1 vote
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