The idea is to build a combination of intricate detail, gothic styling and PSX Doom atmosphere with a more refined game balance. Brutal Doom monsters will be taken as a starting point, but eventually to be modified further - to increase the combat potential of the projectile enemies. At the same time, i want to stay as far as possible from overpowering the player. The arsenal will be adjusted to prevent having useless guns and balance some things out, but the player will still move at vanilla speed and will not be able to tank damage or shred monsters like cabbage. With vanilla-like gameplay as a base, but turn it up a few notches by eliminating sluggish weapons and equally sluggish enemies. That is the exact balance point i want to achieve.

The episode will eventually consist of up to 8 medium to medium-plus sized levels (220-270 kills), have a custom story line accompanied by story graphics, custom-made weapons and proper music. At the moment, a demo of the project is available. It features the first map, which is around one hour of gameplay. First playthrough is likely to be longer, or much longer - if the player dies or forgets to save game. Jump function is needed.

Since the adjusted game balance is not yet implemented, so in order to have the intended game experience, you are going to need the following add-on mods:

Monsters: Moddb.com

Weapons and Items: Forum.zdoom.org

Eventually you will not need these, - as certain things will either become obsolete, replaced or have similar changes made and become an integral part of the mod. The demo is compatible with any gameplay mod as it is made using Doom II vanilla resources only. I do not recommend using the complete versions of Brutal Doom (or its forks), as they overpower the character too much, resulting in gameplay that is too easy. If you do use Led's weapon mod (the link above), then i recommend NOT using the assault rifle. The rifle is a crutch and the map can be completed without it. Absolutely so. Tested repeatedly. It will take both skill and strategy though. No spray & pray. And as far from "run-n-gun" as it gets. The balance in mind is Brutal Doom monsters VS almost (!) vanilla player. Almost

The map featured in the demo is based on the original map "Arachnotron Invasion" by BassDJ. It is a loose remake of the classic E1M1. And this version takes the things even further.

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Invasion HX1 demo

Invasion HX1 demo

Demo 3 comments

Here we go, the next chapter in the anti-run-n-gun saga of classics is here. I had to postpone the launch by a couple of days (and to extend the polishing...

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