Welcome to Star Wars Jedi Knight: Mysteries of the Sith Remastered 2.0! This installation file will install the JKGFXMOD the Mysteries of the Sith Neural Upscale Texture Pack, and the Enhancement Mod for JkGfxMod (MotS Edition) 0.50 all together in a nice installer! The FOV Mod has also been added. This also patches the game with the unofficial patch. All mods can be downloaded and installed separately if you desire. This also patches the game with the unofficial patch. All mods can be downloaded and installed separately if you desire.
JkGfxMod makes Jedi Knight: Dark Forces II look better and run on new computers.
Features
-Makes the game work on new computers
-Improves performance in certain scenarios
-Better quality of life:
-HUD scaling
-No mode switching between menus and gameplay
-Hardware-accelerated windowed mode
-Better graphics:
-32-bit color
-Gamma correction
-Bloom
-Ambient occlusion
-Parallax mapping
-Better mods:
Support and tooling for advanced, high-quality materials
*Note inject.exe may flag as a virus please add it as an exception. For explanation on this please see: Github.com
JkGfxMod streams materials from storage as they are needed. This may cause some stuttering, especially if JkGfxMod materials are installed on a slow hard disk. This can be corrected by adding a vram_texture_preload_size
entry to the configuration file.
Mysteries of the Sith Neural Upscale Texture Pack
This is a replacement texture pack for Jedi Knight: Mysteries of the Sith. These textures were upscaled using ESRGAN and a custom model. The Jedi Knight Neural Upscale Texture Pack also needs to be installed to your Jedi Knight: Mysteries of the Sith directory, because the games share a large amount of assets. This texture pack is intended for use by mod authors as a base for their own high-resolution retexture projects. Although this texture pack is usable without further changes, the textures in this pack are quite raw. Most of them have artifacts from the upscaling process, which in a complete effort should be manually removed by an artist.
Jedi Knight Neural Upscale Texture Pack
This is a replacement texture pack for Jedi Knight: Dark Forces II. These textures were upscaled using ESRGAN and a custom model. This texture pack is intended for use by mod authors as a base for their own high-resolution retexture projects. Although this texture pack is usable without further changes, the textures in this pack are quite raw. Most of them have artifacts from the upscaling process, which in a complete effort should be manually removed by an artist.
Enhancement Mod for JkGfxMod (MotS Edition) 0.50
The MotS version of the companion compilation pack for the JkGfxMod (version 0.4.0 at minimum) and the Jedi Knight Neural Upscale Texture Pack - features higher detail models from JKE, darthbabe96 and the JK community in addition to readjusted lightsabers and muzzle flashes.
MOTS FOV
Moddb.com
FOV mod for MOTS. This makes the game more playable on modern wide screen monitors. The Field of view in the original game is small since this game is about 22 years old. Enjoy!
***Credits***
Jonathan Clark -- jdmclark Creator of the JKGFXMOD without this it would not be possible to have the amazing graphics. This mod pushes this old Game into full 32 bit performance! It is the root of making this mod a reality.
FastGamerr and TreeMarmot creators of the amazing textures and upgraded effects! Without your help we would not have Jedi Knight: MOTS Remastered! check out there development group: The Secret Order of Sisyphus
Max Thomas -- Made the FOV mod for MOTS
General Tantor -- Created the Installer file.
- DISCLAIMER-
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.
*===============================================*
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
I am super excited to announce a new and improved version that actually has some good graphical changes as well as much needed fixes that should help people that were having trouble with the mod to now be able to run it no problem!
Big changes to the latest Release! New comer to the Jedi Knight Modding community Vurt has overhauled a bunch of he Jedi Knight Upscale Textures and made them even more detailed and enhanced. These of course have been added to the mod with permission of course. Check out a some of the changes below:
His Mod adds 720 new textures for the game, basically overhauling almost the entire game apart from some of the smaller details where graphics aren't as noticeable. We also have added some fixes that were spotted and fixed by blackhawk3d1. Weegee Model got messed up in 3.2 for some reason. He also fixed some of the other Textures on the doors and switches that Vurt missed!
Another slight change added to the Mod is a new Kyle Model. The other Kyle had slightly bigger eyes and the detail was kind of low. The New Kyle is now full HD and looks very nice! The Mod has several different versions but I decided to go with the AKyleHD2-HighRes-Tan-Shirt version since it was not overly pixelated like the Extreme High Res option but if you like to change that to one of the other versions you can download the mod here and simple add the other version you like to the Mod! -HD Kyle Addon
So on older versions of OpenJKDF2 you had the install the game files in the %appdata%/Roaming/openjkdf2/ folder which made it difficult to install the mod since I would then have the make sure the installer installed the Graphical updates to the Appdata folder as well. But with the latest version of OpenJKDF2 as long as you have OpenJKDF2 files installed in the JK Root Directory (Ex: Steam C:\Program Files (x86)\Steam\steamapps\common\Star Wars Jedi Knight) it should no longer try to install files in the Appdata folder and instead run the mod with the game files in the Root Directory! This means those who were having trouble getting the graphical updates to show it was probably because you installed the Mod in the Root JK Directory causing OpenJKDF2 to not have to move the game files which then made it so all the mod files were not loading since they were installed in the Appdata folder that is no longer needed! Therefore, we now have a way better user friendly installer that should not give us much trouble since we only have to worry about making sure you select the JK Root Directory! All that being said please read the installation Guide before you install so you have an idea on where you need to install the Mod!
Alternative Download Nexus Mods: Jedi Knight Remastered
Creators of OpenJKDF2
shinyquagsire23 - Max Thomas
bahstrike Strike
annnoo Anno
thecom
bangstk
Creating some fixes and other textures to help imporve the mod.
Vurt's
blackhawk3d1
Creators of EMJK - Enhancement Mod for JkGfxMod (JK Edition) 1.0 [FINAL FGR VERSION]
FastGamerr
Shred18 for Jedi Knight Enhanced (https://www.moddb.com/mods/jedi-knight-enhanced)
darthbabe96 for the Muzzle Flash mod for JK (http://www.jkhub.net/project/show.php?projid=816) as well as with providing other hi-res resources used in this mod
HapSlash and INFINITY BLADE for the Imperial officers and other models
MotS mod for Jedi Academy for the Imperial Navy Troopers (replacing the Commandos)
SMLiberator and darthbabe96 for other misc. models and model adjustments
TreeMarmot/jdmclark for the new WeeGee model and its textures
SMLiberator (http://www.jkhub.net/project/show.php?projid=381) for the new sabers and helping me out with getting darthbabe96's muzzle flashes to work properly with JkGfxMod - among other things!
Playtesters: Vortikai (https://steamcommunity.com/sharedfiles/filedetails/?id=1778723490) & Krokodile XVII - Son of Krokodile XVI
Creator of Jedi Knight Neural Upscale Texture Pack
TreeMarmot
As always guys have fun with Jedi Knight Remastered 3.3! And may the Force be with you!
--- GeneralTantor
It is finally here! Jedi Knight Remastered 3.0 features a new backbone! OpenJKDF2 is now the root of the Mod! Biggest change meaning Ultra wide support...
Has the mod Stuttered on you? Has it lagged here or there? This fix may help you!
JKGFXMOD and the graphical enhancement packs all together in a nice installation file now on the latest versions! MOTS Remastered 2.0 Released!
Its been a long time coming but I finally have the Jedi Knight Remastered latest and greatest version of the mod installer completed! Just in time for...
Finally! It is done! Huge Thanks to Fastgamerr who was instrumental in getting the in-game Cutscenes mod working and also helping me get all the new models...
At long last this is the installer for the latest JKGFXMOD as well has the enhancement packs together in a nice installation file!
Hello this is just a pack of optional icons to change the shortcuts to.
Hello this is a extra icon pack. Made them for the mod the change things up a bit. Feel free to use them how you wish. Thanks, General Tantor
Hello happy May the 4th! Here it is the installer for MOTSR! Enjoy and May the Fourth be with you!
I'm having a weird issue I can't figure out. Whenever I boot into the game, the controls, sound, and everything works, however the video is very dark and doesn't move at all, as if the first frame of the game's stuck, but I can still move and everything. Is this a known bug and how can I fix this?
Something to test on OpenJKDF2 regarding the in-game cutscenes:
Github.com
Ah it was you! I thought you were the one since the Github icon was the same! Nice! Thank you for this! This will for sure not only help but you did it!
any news on an update for MOTS using the OpenJKDF2 as the backbone?
any day now!
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Unfortunately specific crash remains with version 2.0 at the end of level 8 and with the electric corridor of level 9 (Could electrical effects be the cause ?)
It seems that we are obliged with MOTS to not increase the FOV. This is an old problem that I found on 2, 3 other sites. So in jkgm.son, stay with "command": "JKMR-NoFov.exe"
im having some weird performance problems, ive tried various settings but cant make it run smooth. any ideas?
yeah you need to download RivaTuner Statistics Server and restrict it to 40 Frames. Since the game is so old even though the Graphics are better the old engine cant keep up with the Frame rate. I address this in this video here: Youtu.be I show you from JK remastered but same principle for MOTS.