Welcome to Jedi Knight Remastered! This installation file will install the JKGFXMOD in versions 1.0 or 2.0 and the OpenJKDF2 in Version 3 and up. The Jedi Knight Neural Upscale Texture Pack and the Enhancement mod all together in a nice installer! In versions 1.0 and 2.0 the FOV Mod is also been added and patches the game with the unofficial patch. All mods can be downloaded and installed separately if you desire.

The Mod is not Launched from the JK.exe use the inject.exe or openjkdf2-64.exe to launch the game. A shortcut should have been created to go to the perspective exe depending on what version you are using. Also before launching the game if you have windows please add an exception in windows defender for the inject.exe or it will be flagged as a virus and may even get deleted.

Mods Details:

Remastered Version 3.3

OpenJKDF2: Github.com

OpenJKDF2 is a function-by-function reimplementation of DF2 in C, with 64-bit ports to MacOS and Linux. Files are organized as closely to the original game as possible, based on symbols from the Grim Fandango Remaster Android/Linux/macOS port, as well as scattered assertions from various other games. It also contains the original versions of byacc and flex used for COG script parsing.

Enhancement Mod for JkGfxMod (JK Edition) 1.0
Moddb.com
Features higher detail models from JKE and the JK community in addition to readjusted lightsabers, muzzle flashes and Explosions.

Jedi Knight Neural Upscale Texture Pack
Moddb.com
This is a replacement texture pack for Jedi Knight: Dark Forces II. These textures were upscaled using ESRGAN and a custom model. This texture pack is intended for use by mod authors as a base for their own high-resolution retexture projects. Although this texture pack is usable without further changes, the textures in this pack are quite raw. Most of them have artifacts from the upscaling process, which in a complete effort should be manually removed by an artist.

Vurt's JK-DF2 Extreme Definition Texture Pack Version 1.1b: Nexusmods.com

HD Kyle blackhawk3d1 Moddb.com

Weegee Model Fix: Moddb.com

HD Switches Textures: Moddb.com

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Remastered Version 2.0

JKGXMOD v1.0.0
Github.com
JkGfxMod makes Jedi Knight: Dark Forces II look better and run on new computers.
Features
-Makes the game work on new computers
-Improves performance in certain scenarios
-Better quality of life:
-HUD scaling
-No mode switching between menus and gameplay
-Hardware-accelerated windowed mode
-Better graphics:
-32-bit color
-Gamma correction
-Bloom
-Ambient occlusion
-Parallax mapping
-Better mods:
Support and tooling for advanced, high-quality materials

*Note inject.exe may flag as a virus please add it as an exception. For explanation on this please see: Github.com

Enhancement Mod for JkGfxMod (JK Edition) 1.0
Moddb.com
Features higher detail models from JKE and the JK community in addition to readjusted lightsabers, muzzle flashes and Explosions.

Jedi Knight Neural Upscale Texture Pack
Moddb.com
This is a replacement texture pack for Jedi Knight: Dark Forces II. These textures were upscaled using ESRGAN and a custom model. This texture pack is intended for use by mod authors as a base for their own high-resolution retexture projects. Although this texture pack is usable without further changes, the textures in this pack are quite raw. Most of them have artifacts from the upscaling process, which in a complete effort should be manually removed by an artist.

Jedi Knight 2009 Fov - Mipmap Patches
Moddb.com
This mod allows for Field of view for modern widescreen displays.

I know there is a lot of issues out there and sorry but I probably won't be able to help with all of them but we can try to fix them as they come in. Best way to reach me though is on my YouTube channel just comment on one of the videos there: Youtube.com

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JKMRemastered3 0logo

Trailer


JKM Remastered 3.0 Released!

The Mod is now at a whole new level of amazement! Thanks to huge help from Fastgamerr we finally were able to get the in-game Cutscenes mod implemented and working! Here is an early test footage of what we first got once the cutscene mod actually worked in-game:


As you can see from there Fastgamerr and I looked into what was needed to get the characters to stop changing to the old models during the cutscenes. It turns out each part of the cutscenes where the models changed was because the cutscene was actually using a different model for that part. After we figured out which model 3do files were in what scene Fastgamerr worked his magic and was able to get the models updated! We now have the results below in the screenshot!

ModelsUpdated


So we have effectively remastered the Cutscenes! Upgraded Mara and Kyle models and were even able to add the Lightsaber Hilts! Which reminds me! I believe this is the first time Mara Jade actually has the right Lightsaber Hilt since in the original game the lightsaber is just a generic handle there is no detail on it at all. It is truly an awesome hilt and thanks to Fastgamerr we were able to get this Lightsaber hilt from jkHub, believe or not from a mod for Jedi Academy by Plasma Lightsaber Hilt Collection 1.9

MarasLightsaber2MarasLightsaber1


I suppose it is not too hard to believe! The Game looks so much better it does effectively look like it is Star Wars Jedi Knight: Jedi Academy now! Thanks to the implementation of openJKDF2 in this version we now have the awesome in-game configurations options for JKM now too!

DisplaySettings


New UI Menus

We were also able to use AI Enhancer krea.ai and photoshop to Enhance the Game Menu images!

oldnewmainmenu


See more of the Menus in the image section or for that matter just download the mod now!

Download Now!

You can also Download from Nexus Mods here: Star Wars Jedi Knight Mysteries of the Sith Remastered

Installer Showcase!


Trailer Launch


Credits

Creators of OpenJKDF2
shinyquagsire23 - Max Thomas
bahstrike Strike
annnoo Anno
thecom
bangstk
Jake Smarter

New Music:
*Clint Bakjakian & Richard Barrett Jr. - "Dark Forces Remastered Music pack" Found here: Jkhub.org

*Mara Jade Theme - Created by General Tantor by using "Trouble Is Brewing" by Royalty free music FesliyanStudios and adding the Star Wars: Squadrons – Reveal Trailer Music (Extended) theme by Samuel Kim Music
Mara Theme replaces Track06

Ehanced Sounds & Dialogue - shimstock

FastGamerr and TreeMarmot creators of the amazing textures and upgraded effects! Without your help we would not have Jedi Knight: MOTS Remastered! check out there development group: The Secret Order of Sisyphus
- They used Varies Mods from JKA and some of the old JKE Models as well!
General credits:
* TreeMarmot/jdmclark for JkGfxMod and the Jedi Knight Neural Upscale Texture Pack

Original mod credits:
* Shred18 for Jedi Knight Enhanced (https://www.moddb.com/mods/jedi-knight-enhanced)
* darthbabe96 for his MotS Enhanced mod (this mod uses content from his mod's version 0.91 available on Jkhub.net) AND his Muzzle Flash mod for JK (http://www.jkhub.net/project/show.php?projid=816) as well as with providing other hi-res resources used in this mod

Other model/texture credits:
* HapSlash and INFINITY BLADE for the Imperial officers and other models
* MotS mod for Jedi Academy for the Imperial Navy Troopers (replacing the Commandos)
* SMLiberator and darthbabe96 for other misc. models and model adjustments
* For the rock/stone overlays used in some of the textures used in this mod:
Deviantart.com
Deviantart.com
* See the additional credits section on the bottom of this page for darthbabe96's original list of credits from MOTSE v. 0.91

Enormous help credits:
* SMLiberator (http://www.jkhub.net/project/show.php?projid=381) for a lot of COG and other work to get this patch working on MotS, in addition to making the new sabers and helping me out with getting darthbabe96's muzzle flashes to work properly with JkGfxMod

Playtesting credits for previous versions:
* Vortikai (https://steamcommunity.com/sharedfiles/filedetails/?id=2028899008 for MotS AND Steamcommunity.com for JK)


Cutscenes Remastered!
FastGamerr was instrumental in helping me fix up the old ingame cutscenes mod from Edward Leuf. He also helped in getting new Models replaced for the Dueling scene, Boba Fett Model and the new Rebel Officer Models we used from Varies JK3 model mods from Hapslash to the Dark Forces Mods and so on. Below is full credits for each models created.
- Rebel officers and commander from the MotS for Jedi Academy project
- Rebel Commander Head - Crix Madine Model from Galatic Legacy Mod for JKA
- Some textures and variations from the Dark Forces Mod for JA (GNU GENERAL PUBLIC LICENSE)
- (Boba Fett from JKE credits EMJK/EMSITH)

Plasma - Mara's Lightsaber, Luke Skywalkers and HD Yun Hilt models from Lightsaber Hilt Collection 1.9 mod were used and converted by Fastgamerr. That mod is for JKA and can be downloaded here: Jkhub.org

UI Menus: Created by General Tantor with AI Art Ehancer krea.ai and tuned up with Photoshop.

Evan Prince - Cleaned up MOTS Logo for the Main Menu Screen

Vurt's - JK-DF2 Extreme Definition Texture Pack

blackhawk3d1 - HD Switches & More

- ADDITIONAL CREDITS -

Shred18 For the rediculous amount of models
taken from his Jedi Knight Enhanced
mod. Also the Mara Jade and Darth
Vader models were converted by him
for various other projects.
DT85 from JKHub.org Luke Skywalker model for Multi-
player. Was all made by DT, Toshi,
Hapslash, and Raven from the
JKHub.org. Converted by Darthbabe96.

TK-962 from JKHub.org AT-AT Driver model for Jedi Out-
cast. Converted by Darthbabe96.
sea206 from tf3dm.com The base mesh I used for creating
the new Rebel Soldier. Not sure if
he was the one who created it or
just uploaded it, but it worked
great.

Zen Studios The original build and textures of
the new Stormtrooper and Scout
Trooper models. They did a good job.
Converted by Darthbabe96.

Jedi Knight Remastered 3.3 Released!

Jedi Knight Remastered 3.3 Released!

News 5 comments

I am super excited to announce a new and improved version that actually has some good graphical changes as well as much needed fixes that should help...

Star Wars Jedi Knight Remastered 3.0 Released!

Star Wars Jedi Knight Remastered 3.0 Released!

News 14 comments

It is finally here! Jedi Knight Remastered 3.0 features a new backbone! OpenJKDF2 is now the root of the Mod! Biggest change meaning Ultra wide support...

OpenJKDF2 | Manual Installation | Jedi Knight Remastered Future

OpenJKDF2 | Manual Installation | Jedi Knight Remastered Future

News

OpenJKDF2 is a function-by-function reimplementation of DF2 in C, with 64-bit ports to MacOS and Linux.

Stuttering during gameplay Fix August 10 Update

Stuttering during gameplay Fix August 10 Update

News 2 comments

Has the mod Stuttered on you? Has it lagged here or there? This fix may help you!

Add file RSS Files
JK _.CD

JK _.CD

Other

Missing File from RESOURCE folder may be needed to run the Mod on the CD Version of the Game.

Star Wars Jedi Knight: Mysteries of the Sith Remastered 3.0

Star Wars Jedi Knight: Mysteries of the Sith Remastered 3.0

Full Version 16 comments

Finally! It is done! Huge Thanks to Fastgamerr who was instrumental in getting the in-game Cutscenes mod working and also helping me get all the new models...

Jedi Knight Remastered 3.3 Windows OS Only

Jedi Knight Remastered 3.3 Windows OS Only

Full Version 86 comments

I am super excited to be releasing Jedi Knight Remastered 3.3! This versions major change gives us the OpenJKDF2 as the new backbone of the mod! This...

Jedi Knight Mysteries of the Sith Remastered 2.0

Jedi Knight Mysteries of the Sith Remastered 2.0

Full Version 15 comments

At long last this is the installer for the latest JKGFXMOD as well has the enhancement packs together in a nice installation file!

Jedi Knight Remastered 2.0

Jedi Knight Remastered 2.0

Full Version 62 comments

The Long awaited 2.0 installer is here! This installation file will install the JKGFXMOD, the Jedi Knight Neural Upscale Texture Pack and the Enhancement...

Jedi Knight Remastered Configuration Guide 2.0

Jedi Knight Remastered Configuration Guide 2.0

Guide 2 comments

Updated Jedi Knight Remastered Configuration Guide. Adds how to change icons for the shortcuts and adding other mods to the game. Updated added fixes...

Post comment Comments  (0 - 10 of 109)
PierceDoughty
PierceDoughty - - 86 comments

Somebody should put this Star Wars Jedi knight Dark Forces 2 mod in Star Wars Jedi Knight Jedi Academy so we can use the saber realistic combat code on it so we can have full lightsaber dismemberment and its former glory you can use your lightsaber to cut off arms legs heads and torsos please also do the same with Star Wars Jedi Knight Mysteries of the Sith.

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Druidmancer
Druidmancer - - 22 comments

Great mod! But is it normal to have no weapon sway at all? I remember that in the original, if you unlocked the frame rate, the gun would sway like crazy, but with this mod the guns are just static when moving. Just checking if this is intended or not.

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grosspotatoes
grosspotatoes - - 7 comments

Hi Druid -- I made a similar observation and comment back in January 2024 on another comment thread here. I actually know a way to add weapon sway back in, but it's tedious. I hope General Tantor will consider integrating it in a future update.

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grosspotatoes
grosspotatoes - - 7 comments

Here is the pertinent comment I made previously if you're curious. It's a bit confusing and technical -- suffice it to say, I had to modify the weapon cog parameters.
>
>
grosspotatoes - Jan 6 2024 - 5 comments
Amazing job as always (haven't played this since the 1.0 release but I'm excited by all the updates). One thing I notice straight off the bat though is the complete elimination of the weapon sway. I know some players don't care for weapon sway, but to me having it completely absent seems unsettling (ironically, older versions of JK Remastered I think had the problem of too much weapon sway).
I believe the latest version of openjkdf2 fixed the problems which are located in the weapon animation cogs. The cogs are as follows:

weap_bryar.cog, weap_concrifle.cog, weap_crossbow.cog, weap_fists.cog, weap_raildet.cog, weap_repeater.cog, weap_saber.cog, weap_seqcharge.cog, weap_strifle.cog, weap_thermdet.cog

Using the utility "Conman" by Alex, I was able to modify EnhancementMod.gob and locate these same cogs and change all lines of code (with parameters other than zero) to the following, which is what openjkdf2 uses:
jkSetWaggle(player, '10.0 7.0 0.0', 350);

So far, this seems to fix things so they look just the way they are supposed to, at least the way they did in vanilla JK. Hope you'll consider updating it on your end too in the next version!

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KyleRendar
KyleRendar - - 17 comments

I would recommend updating the textures for the new Kyle model at some point, as it is inconsistent with the outfit he is seen wearing in the cutscenes. The textures on the model depict his Jedi Outcast design, which is quite different from his DF2 design. This creates some inconsistencies when going from cutscenes, to gameplay. That being said the original model's textures were completely off as well, so I guess this is more of a nitpick on my part.

To break it down, Kyle wears black pants and boots in DF2, but brown ones in JK2. He wears a white shirt in DF2, but a more beige one in JK2. He also has no gloves, but with black wrist gauntlets in DF2, but he has brown gloves/gauntlets in JK2.

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_cOdy_
_cOdy_ - - 23 comments

Something is not right with JKDF2 Remastered 3.3! It DOES NOT use the Upscale Texture Pack at all.
The setup is set as the pdf shows.
Mega.nz

I solved the problem; I copied the jkgm folder from the JK2 main folder to the
C:\username\AppData\Roaming\OpenJKDF2\openjkdf2\jkgm

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soopytwist
soopytwist - - 233 comments

I've seen AI upscaled FMV cutscenes on Youtube, how do you get those into this mod?

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