Today, we are proud to announce the very first release of Kings and Conquerors: The Hellenistic Era! This version comes with two playable factions, the Romans and Macedonians, as well as a range of new features.
- Two playable factions, the Macedonians (replacing the Romans) and the Romans (replacing the Turks).
- A huge number of new units with high quality textures, and most with custom models
- New unit types, such as priests, levies, mercenaries and elite units.
- Many new buildings. Nations will receive Unique Buildings in addition to Unique Units that provide a range of bonuses.
- A new political system with three tiers of policy decisions, providing strong bonuses and unlocking new units and buildings.
- Army reforms can be enacted to upgrade and unlock units.
- Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.
- Increased population limit and map sizes; a number of maps have been altered to fit with the mod's Hellenistic period setting.
- The following maps do not work with the Big Huge or Huge map sizes and will cause the game to crash:
- In order for the AI build orders to work, make sure that you list the human players before the AI players when setting up a quick battle, and make sure that you are using red as your player colour.
- Many of the scripted features have not been implemented, so you won't be able to spawn mobs from cities or convert enemy citizens into slaves for instance.
- Due to the custom script and the new models with higher polycounts, the mod will be more demanding on your computer. However if you have a decent computer then it shouldn't that noticeable.
- With the exception of the Trireme and Ballista, naval and siege warfare have not been touched on and probably won't be until after the first release yet due to heavy modelling and animation requirements.
- Atlantic Sea Power
- East Meets West
- Nile Delta
We hope you enjoy Kings and Conquerors: The Hellenistic Era! Please let us know if you come across any problems with this mod, and don't hesitate to give us any feedback you might have. I've also created a forum where you can post your thoughts: Moddb.com
wow finally !!!
finally!! yees :D. do you guys know if the terrain mods work on rise of nations extended?
I haven't tried it, but it seems this download is for the Extended Edition: Moddb.com
thanks. I did download that and I think it worked?? not sure but I think it did. I also downloaded ENB mod but nothing will happen when I type shift f12 so I guess ENB doesn't work.
Oh and another one if you don't mind flora and fauna is in terrain 5 extended or its something different?
The ENB mod might work if you change the install location to that of RoN: EE. The filepath is: "C:\Program Files (x86)\Steam\SteamApps\Common\Rise of Nations".
I believe the flora and fauna modifications are part of Terrain 5 Extended, though I'm not entirely sure.
Congrats, checking it:)
Very good. Downloading and testing! Is the extended version is obviously better not?
I would recommend using Rise of Nations Extended Edition for this mod if you own it.
Yay !
amazing