Last Stalker is the last mod in a series of 5 mods, check out the others here:

APOCALIPSIS TRILOGY - FALLEN STAR - LAST STALKER


We call ourselves Stalkers... We've learned to survive in the Zone. We thought we controlled the Zone. But we missed the point, who said the Zone was our territory? We didn't notice that the Zone began to shift our world and what will happen when the changes reach a critical limit and through the gap between realities the fury of the demons of darkness will burst into our world. What will stop them? Money from financial corporations, military force or faith ...


Features:

- A new storyline that will take players one year into the future, after the events that took place in Fallen Star Mercenary's Honor.
- A new protagonist called Greek with his own story.
- The possibility of using throwing knives during some quests.
- A large number of new characters with exclusive visuals.
- All locations are redesigned to some extent.
- Random full-screen loading screens at startup.
- All locations are equipped with various shelters and structures.
- Quick-use slots have been added, in which medications and food can be placed at will.
- Convenient control of graphics and other settings in the game menu.
- Dynamic weather on many locations.
- A large amount of new ambient music and voice acting (Russian).
- Each location plays its own ambient.
- Voiced (Russian) cut-scenes, SMS and basic dialogs of NPCs.
- A lot of new items, some of which can be interacted with.
- Introduced new inventory items.
- Introduced the ability to quickly use medicines. Icons of items will be displayed on the HUD activation will occur by pressing the shortcut keys with the output of a message about the use on the screen.

- x64 bit OGSR Engine

- New weapon pack

- 21 Locations to visit

- Driveable vehicles



Plot:

The mod takes place 1 year after the events of Fallen Star, where Greek was killed during an operation in Eastern Pripyat while accompanying the mercenary JJ. Greek is somehow ressurected a year later and has to learn what happened since the events of Fallen Star...


General Tips:

  • Always read the dialogues carefully
  • Always read quest descriptions
  • Always look for any papers on job boards, they give important quests
  • If you're stuck on some part, HugTV has a good walkthrough of the mod Youtube.com
  • Combat is very dependent on the level of difficulty
  • Don't neglect vehicles in the mod, sometimes they will serve you well, especially on higher difficulty levels. Gear shifting, as usual, on the Shift and Ctrl buttons.
  • The zone is now modernized, so paper money is not in use here. At the very beginning of the game, you will not be able to trade with any of the NPCs, since you will not have electronic currency.
  • Some items are interactive and can be moved. Try it, maybe there will be something interesting under them. And I'm not talking about boxes, cases and containers, but about environmental items that may seem static to you.
  • The mod is variable. That is, the decision chosen by the player in dialogs or actions, will further affect the plot development of the mod. Where are these 'bifurcation points' - it is up to you to find out.
  • Throwing knives are the most OP weapon in the mod.

Discord server

If you are interested in playing more translated stalker mods, check out the C-Consciousness Discord server!

Discord.gg

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Last Stalker Translation v1.1

Last Stalker Translation v1.1

Full Version 1 comment

The Translation files for Last Stalker OGSR. This is the last update.

Post comment Comments
frisk.v.g.
frisk.v.g. - - 70 comments

Enjoyed the mod as far as the Agroprom but was unable to proceed after entering the central underground circular area when you have to retrieve the access card and enter two codes. I was stung or poisoned by something when I moved away from the edges, which continuously drew down my health, as well as destroying my cloak. I was unable to recover. HugTV's run thru didn't suffer from this.

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rocketeer1962
rocketeer1962 - - 112 comments

Hi. First of trying to kick in the door in garbage. It says f to kick the door, its not working. Tips anyone? tanx!

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bearclan4
bearclan4 - - 194 comments

Is there any chance someone can point the direction to a walkthrough, or hint sheet, or outright cheatsheet? I ask because getting the right codes for all of the locked doors and safes is quite difficult for me. I guess I am not a great riddle solver.
I have played this mod before and get stalled/stumped at the door to the inner rooms of Strelok's Hideout for the second trip. Just can't get past that point.
Thanks, and good hunting!

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cwo Creator
cwo - - 19 comments

I linked a walkthrough in the general tips section, and I'm also doing a revision of the translation while I play through the mod, so next update will have a more comprehensible translation overall and hints in dialogues and quest descriptions for some harder to follow objectives, already have that agroprom door code part hinted in my current revision.

Reply Good karma+4 votes
bearclan4
bearclan4 - - 194 comments

Thanks for all your efforts! Appreciate the quick response. I will definitely take a look at the link.

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PsyWarVeteran
PsyWarVeteran - - 1,881 comments

You work fast, thank you for the translation 👍

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