Lethal Stigma is a multiplayer role-playing first-person shooter for the Source engine. Taking place in the Half-Life 2 universe, LS immerses the player in a familiar world with four exciting gamemodes and a boatload of unique features.
After taking another look at the original HUD for Lethal Stigma that took my several hours to make, I realized that it could be simplified greatly and just looked plain ugly. So, I went in an entirely new direction and whipped up this new, clean-looking design and a new HUD that I feel fits the overall theme of the mod much better than the original HUD. I may still change the font of the numbers a bit, but we'll see.
By the way, the map I'm playing on in the screenshot is ls_coast, in case anyone was curious.
After taking another look at the original HUD for Lethal Stigma that took my several hours to make, I realized that it could be simplified greatly and just looked plain ugly. So, I went in an entirely new direction and whipped up this new, clean-looking design and a new HUD that I feel fits the overall theme of the mod much better than the original HUD. I may still change the font of the numbers a bit, but we'll see.
By the way, the map I'm playing on in the screenshot is ls_coast, in case anyone was curious.
This is much better. Maybe a little tweaking for the AUX power is needed.
Thanks. =D ... by the way, the only reason I left the AUX power HUD element the way it is in HL2 is because people are already familiar with how it works and changing it might confuse new players. If you're referring to its color compared to the rest of the color scheme, that's just to make it stand out since AUX power plays quite a large role in the modification compared to HL2DM and other mods. That all being said, I'll see what I can do.
The new HUD looks a lot sleeker than the previous introduced. Always nice to see improvements.
wow i really like this new hud!
Very nice =3
Cool HUD.
Will you be making new hands for the combine forces?
Perhaps in the future, but it is not a priority at this time.