For BETA 2:
- CSQC HUD
- show current magazine over ammo total ✓
- need to see if a seperate, half-size font is possible as just scaling it down will look dumb
- show icons for sub torpedos
- alternate HUD layout option akin to Ironwail 'modern'
- BIG ASS GUN (BAG) ammo and icon only visible when it's actually equipped
- should free up serverflags for hub-based map jam progression tracking and deathmatch settings
- settings
- toggle enemy thinkrate increase by skill off
- toggle on approximation of old enemy health scaling by skill via damage reduction (mainly for purists, but might be fun for co-op)
- mapping features
- monster passive settings (from Violent Rumble/PD3)
- monster turretmode settings (from Violent Rumble/PD3)
- corpses for every enemy type ✓
- hiding thing_body in the FGD, but leaving it in code
- Vasquez bots and their waypoints
- individually placed and non-repsawning unlike the trigger_deathsquad version
- cutscene stuff (from PD3)
- eventually might try to replace the demo-cutscenes with in-map ones, but only if I can get them pretty much 1:1
- other
- fix baracudas sometimes going through walls and having a hard time moving up ✓
- make uzi pickup ammo 32 rounds instead of 30 to match mag size ✓
- make mortar gun flames not stick on entities that technically have health but are undamageable ✓
- make reloading subtract ammo from total pool when adding to magazine and allow using weapons with just mag ammo but no pool ✓
- basically how you would expect weapons to work... we're at an awkward halfway point between that and vanilla Malice right now
- fix issue where you will sometimes be stuck with one usable torpedo in a sub ✓
- make health packs unobtainable in a sub after dropping under 100 sub health ✓
- will eventually add a 'repair kit' pickup for subs, probably to be dropped by monster_minisub
- fix issues with turrets in cutscenes (Bossman's office) and the final level
- will probably have both a ceiling and floor-mounted version, with floor being the default
- fix cutscene demos setting FOV despite QC FOV changes being removed ✓
God this formatting SUCKS.
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