RELIGION
Credit to The Byzantine for the Logo and Signatures.
PLAYABLE FACTIONS
-Kingdom of England
-Kingdom of France
-Kingdom of Sicily
-Latin Empire
-Kingdom of Scotland
-High Kingdom of Ireland
-Principalities of Wales
-Holy Roman Empire
-Kingdom of Denmark
-County of Flanders
-Republic of Venice
-Republic of Genoa
-The Almohad Caliphate
-The Ayyubid Sultanate
-The Sultanate of Rum
-Empire of Nicaea
-Empire of Trebizond
-Kievan Rus'
-Second Bulgarian Tsardom
-Kingdom of Makuria
-Kingdom of Castile
-Kingdom of Aragon
-Kingdom of Portugal
-The Abbasid Caliphate
-The Khwarezmid Empire
-Kingdom of Poland
-Kingdom of Hungary
-Kingdom of Bohemia
-Mongol Horde
-Cuman Confederacy
-The Pruteni
-Grand Principality of Serbia
AGENTS NPC
MOD TEAM
LINKS:
I can't say when we plan to release the second version but I think it's about time for you people to know what to expect in the second release of the mod:
Two new factions: Abbasid Sultanate and Sultanate of Rum.
About 73 new units (including the ones for the two new factions) that expand the time-frame of Medieval Kingdoms Total War to about the first parts of the Hundred Years War. This brings the total number of units to around 205.
New Units by Faction:
Kingdom of England:
Bill Militia
Miles
Longbow Militia
Heavy Billmen
Retinue Longbowmen
High Era Knights
Armored Sergeants
Kingdom of France:
Voulge Militia
Light Men at Arms
Routiers
High Era Men at Arms
High Era Knights
Halberdiers
French Archers
Holy Roman Empire:
Sergeants
Urban Militia
Halberdiers
High Era Knights
County of Flanders:
Goedendag Militia
Flemish Pike Militia
Armored Pikemen
Heavy Goedendagers
High Era Knights
Kingdom of Hungary:
Hungarian Swordsmen
Pavisiers
Stradiots
Halberdiers
High Era Knights
Castellans
Republic of Venice:
Stradiots
Condottieri Archers
Condottieri Infantry
Condottieri Pikemen
High Era Knights
Latin Empire:
Stradiots
Communal Cavalry
Communal Infantry
Communal Archers
communal Spearmen
Kingdom of Poland:
Polish Swordsmen
Castellans
High Era Knights
Polish Noble Infantry
Polish Noble Cavalry
Slav Spearmen
Kingdom of Scotland:
Scots Pike Militia
Scots Guard
Noble Swordsmen
Noble Pikemen
High Era Knights
Kingdom of Castile:
Halberdiers
Rodeleros
High Era Knights
Mercenary Archers
Kievan Rus:
Rus Guard Axemen
Mongol Horde:
Mongol Light Foot Archers
Mongol Spearmen
Most of the current units have been revamped or adjusted to make them more unique and distinct to their respective factions. Some units have been changed to be a high era unit like the Zweihander and Venetian Heavy Infantry.
New unit cards and loading screens.
New armor and weapon values that should make battles slightly longer.
Polearm units have been given the "pike phalanx" ability and have been buffed.
The aforementioned pike phalanx has been changed so it more closely resembles Medieval 2.
Fixed the faction assignment issue that was causing some people to not get certain factions. Basically this was because some of the factions were on DLC faction slots.
Other minor bugfixes and tweaks.
I think that that is it. Stay tuned for more promotional stuff throughout this upcoming week.
- Warman
Allow me to bring you up to speed on what the MKTeam has been doing.
This is something I didn't want to say but I have to...
Hey guys, it's finally time to release the second custom battle release of Medieval Kingdoms Total War! This is still for Rome 2 and is greatly improved...
The first release of Medieval Kingdoms Total War! CUSTOM/MULTIPLAYER BATTLE ONLY. Featuring: 14 Fully Playable Factions: Kingdom of England Kingdom of...
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Wait... this is only for battle? Theres no campaign?!
Next update date
Mod is very nice please make campaign (faction)(map)
Please make campaign
.
oh my lord, is there a rome 1 verson? im looking for it because i downloaded this, and im not exactly sure if theres a verson for rome 1
It's called Medieval 2...
And the voices of the factions or what?
I have rome total war, downloaded the game and overwrote the original files in Data with the new ones. Everything is perfect BUT: The game crashes loading siege battles!?!?