MIDEAST CRISIS 2 Soundtrack
Apr 04, 2008 Full Version 2 commentsMEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome.
MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem.
MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking.
Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.
3 comments by Mon1que on Aug 22nd, 2008 digg this super bookmark
Continuing on the theme from last week (which was maps), let's expand a bit on some of the specific gameplay to each map.
The screen below shows the latest version of our "Temple Mount" map, we've tweaked the style of it from its old look into something a bit more ethereal. Most maps in MEC2 have a unique gameplay element though, this one's being crows. They fly around the center of the map, damaging any aircraft that fly near. However if you shoot them down, not only are you rewarded with a shower of blood and feathers but you free up the airspace.
The notable thing here is the augmented reality signs, which when the crows are alive will exist to warn you.

The next two screens showcase the "Highway of Death" map, and its unique gameplay element. When you load up the map it'll be full of civilian traffic, and will have signs warning players against driving tanks over the civilians. However, if you continue to do so peacekeepers will show up and patrol the road.
The weather/traffic sign doubles as the highway's hitpoint bar moving from "traffic: heavy" to "light," and then to "armed." Abrams and Humvee's are the current units which patrol. These are their map-only variants and no, we have no plans to add the Humvee to any of the factions.
It was a mistake to mention any release date on Battlecast.
It was a mistake to follow it up with a "maybe in August" mention.
We won't be making that mistake again. When we are certain we can make a date, we'll say it, but it likely won't be more than a week or two prior.
The fact is that nearly the entire team took a couple weeks off in July/Aug, which is compounded by the already slow summer progress. Don't take this the wrong way though, we're getting a lot done and the bulk of our work right now is in polishing and balancing.
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MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
Used during combat. Tracks are composed by Jonathan vd Wijngaarden.
Used during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.
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THE ULTIMATE SUB-CONTINENTAL WAR
I love the traffic/peacekeeper idea. Will the peacekeepers fire upon the players units if they get to close?
yup
OK, Smurf, August is coming to a close.
What other stuff do you guys have to finish? :P
plenty :P full details in the next update
Almost a year you anounced it on Sep 16, 2007
[EDIT]This was meant to be a reply to the comment below.
you guys have comments going back 2 year why isnt the mod out yet?
It hasn't even been a year since we announced MEC2...
This mod might aswell be a official game, I meen, you guys handle it like one
When RA3 is released, ohohho, I'm looking forward to the miracles you guys are gonna make with it. Maby even a RA2 remake, or even better, a RA3 improvement
Or, in the same way this mod emulates the conflict in MidEast, one about the Georgia/Russia/South Ossetia war.