Contains:

- Fists Mod Regular with no glory kills without fists modification (require typing/executing rebind commands for comfort game).

Moddb.com

- Immersion Mod (Soft Version).

Moddb.com

- Restored AI attacks Mod Rebalanced

Moddb.com

- EM Rebalance Mod (with minor changes)

Moddb.com

- Variation and Presets and Compatibilty files.

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Mod requires DooMModLoader (https://github.com/jfmherokiller/DOOMExtract/releases/tag/1.8). Information about using Mods without it could be found on "Doom2016Mods" Reddit or in Modding Discord here: Discord.gg.

Due to 11.04.24 update for Doom 2016 you need now to launch ModLoader and then game. LegacyMod or Doom Launcher can't be used for now.

Alternatively, you can downgrade your Doom version, so everything will work.
Here is method by beth:


  • winkey + R, then enter Nav
  • entered this into the steam console: download_depot 379720 379721 2206249600939156631
  • once it's done, i went to Steam\SteamApps\content\app_379720\depot_379721 and copied everything into my game's install (you can make backup of these files just in case)

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If you experience freezes from killing enemies with new BFG Secondary Fire/2nd Mod - please, let me know.
Please, provide feedback, if you can regading new buff to BFG beams and regular/Rune BFG ammo drops - is it overpowered or not in your opinion.

15.04.2024
- Nerfed damage for BFG 2nd Mod vs bosses. Cleaned some code for BFG in general and made some minor changes.
- Map upgrades cost increased to 1/1/1 and Power Up upgrades cost decreased to 1/2/3.
- Added "PreS Berserk Fists for no GK" (better version of Berserk Fists) and "Pres Berserk Fists and Reg Fists for no GK" Presets.
- Added "PreS BFG 2nd Mod Rapid Sphere Arc" and "PreS BFG 2nd Mod Rapid Sphere" as alternative to 2nd Mod BFG.

This is probably last update for Rebalance Mod part, until I figure out, how to fix issues or someone will help me with it.
Updated 10.04.2024
- Added 2nd Mod for BFG, which visually functions as flamethrower (in reality shoots projectiles with some delay between shots).
Tapping allows to shoot projectiles with Primary/LMB and Secondary/RMB. Holding Secondary/RMB shoots AoE projectile similar to main version.
- Created Preset with BFG secondary fire only to give options with increased capacity for 2nd mod, which is barely visible in the bottom.
- Changed some code for BFG and added proper ammo count for mission select, but only for BFG Secondary Preset (for some reason mission select doesn't work
for command given BFG - don't know, if vanilla bug or not). Don't know, how to make it work for 2 Mods version.
- Rebalanced new mod and buffed splash radius for vanilla projectile.
- Decreased damage for BFG secondary fire, but increased duration and fx for it.
- Updated last descriptions for Weapon Mods Mastery and new BFG Mods.
- Increased Mastery challenges conditions for Chaingun Gatling and Heavy Rifle Burst.
- Fixed freeze from killing Zombies with Secondary Fire/2nd mod, if reaching checkpoint, while holding BFG. Unfortunately, the only good fix (without
checking all values in AI damage mitingation for all difficulties) was to delete damage over time function that acted like radiation effect and caused freezes.
Please report any freezes with new Secondary fire/2nd mod from any enemies, if you encounter one.

Updated 05.04.2024
- Added secondary fire for BFG with special Area of Effect damage with own visual effects
- Experimental fun change: made chainsaw increase speed to 1.5 (highest), when holding Secondary and Primary fire buttons.
- Deleted unused code and files for chainsaw experiment

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Grand D16 Overhaul (no GK for Firearms)

Grand D16 Overhaul (no GK for Firearms)

Full Version

Compilation of my mods. Properly integrated. Main project.

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